Once per enemy per turn, can spend 3 Tempo to lower Attack by -2 at Ranged distance.
Unnerve
Once per enemy per turn, can spend 3 Tempo to lower Magic by -2 at Ranged distance.
Pickpocket
Once per turn, the user steals a single level of a stat boost from a target they interact with.
Disguise
User starts the battle with (10 + ×0.5 Level) Armor that does not decay until they are struck by an attack. Half of this Armor regenerates when the user Restores.
Perks
Disruptor's Kit
8
User gains access to the moves Screech, Metal Sound, Noble Roar, Scary Face, and Flash and the abilities Intimidate, Unnerve, and Pickpocket. The user can only hotkey one of these moves at a time.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger. This does not get multiplied by any other hex-modifying abilities.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Overdrive
9
The stamina penalty for using an unequipped move is reduced to 25% instead of 50%, and rounds the Stamina cost down instead of up for those moves.
Moves
Flash
4
0
Decreases targets' Accuracy by -1.
Noble Roar
4
0
Decreases target's Attack and Magic by -1.
Metal Sound
5
3
Decreases target's Resistance by -2.
Screech
5
3
Decreases target's Defense by -2.
Shadow Sneak
5
15
0
Costs 0.5 actions to cast.
Scary Face
6
0
Decreases target's Speed by -2.
Coil
7
0
User gains +1 Attack, Defense, and Accuracy.
Play Rough
8
40
2
9 Tempo: -1 Attack.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Phantom Force
12
40
0
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User takes -100% from incoming attacks while charging and has -1 Aggro. User can move around prior to striking, but as if through Difficult Terrain. Always depletes Armor as if this move were a critical hit.
Splash
1
0
User moves two tiles in one direction and one tile in another, like a knight in chess. Bypasses terrain-based penalties in the process.
Mimic
3
0
Add a move used by an ally on their latest turn to the user's moveset. User can cast this move for 0 actions and 0 Stamina to drop a copied move, which must be done before copying another.
Cannot copy Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. Cannot copy moves called by any one of these moves either. If calling an Aura move, the maintenance cost on future turns is +50% higher, rounding up.