Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Flower Veil
User can, as a free action, generate a size 2 Aura that reduces the application of debuffs against allied Grass-types by [2]. Allies may choose to change their secondary type to Grass while within the Aura. Costs 3 Stamina per turn to maintain.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Perks
Outspoken
10
User can Call in a Field range. Additionally, units affected by an Outspoken Call can still be Called normally on their turn.
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Back Row
6
User begins the battle with -3 Aggro.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Moves
Fairy Wind
2
15
0
-
Vine Whip
2
17
0
-
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Floral Healing
6
0
Heals an ally for ×3 Level HP, or ×6 Level inside of Grassy Terrain.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Recover
8
0
Heals the user for ×6 Level HP.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Pollen Puff
12
40
0
Can alternatively be cast as an Ally range move that heals the target for ×6 Level HP.
Morning Sun
16
0
Heals the user and allies for ×6 Level HP. Heals for ×9 Level inside of sunny weather. Heals for ×3 Level inside of any other weather.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Grassy Terrain
8
0
(This move can be legally learned by any Grass-type).
Generates a size 3 Aura* of Grassy Terrain. Pokemon standing on the ground heal ×1 Level HP once per turn while within the Aura. Grass attacks cast inside the Aura gain +50%.
Aura maintenance cost: 4 Stamina.