Attacks with 25 Might or less gain a +50% damage modifier.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Serrated Start
1
For each FP invested in this Perk, the user gains ×1 Level Direct Damage that they can attach, all at once, to an attack. This damage only strikes one target if on an AoE.
Surging Start
2
User starts battle with 1 Surge Point.
Bracing Start
2
User gains an additional Surge Point
the first time they Brace in a battle.
Wraith Strike
9
Once per turn, the user can double their Offense bonus on a critical hit.
Heartbeat
12
Using a move generates +3 Tempo instead of +2.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Moves
Feint
3
10
0
Always depletes Armor as if it were a critical hit.
Rock Tomb
7
25
1
Decreases target's Speed by -1.
Recover
8
0
Heals the user for ×6 Level HP.
Assurance
10
25
0
If the target had already been damaged by an ally, this move gains +100%.
Swords Dance
6
0
User gains +2 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Power-Up Punch
4
15
0
User gains +1 Attack.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Shadow Punch
6
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Laser Focus
8
0
User's next Critical Hit costs 50% less Tempo, rounding up. Cannot stack with other %-based reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Meb'hs' Shadow Sneak
5
25
0
Costs 0.5 actions to cast. Has a +50% damage modifier.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Force Palm
6
25
0
7 Tempo: Paralyzed [2].
Piercing Shadow
10
25
0
Costs 0.5 actions to cast. Has a +150% damage modifier.