Altair
Lv.21
Amalthea
Lv.30
Arthur
Lv.26
Arula
Lv.1
Astrea
Lv.30
Astrid
Lv.32
Basil
Lv.1
Bran
Lv.26
Britta
Lv.23
Cabot
Lv.1
Camilla
Lv.1
Clara
Lv.24
Daiki
Lv.23
Daisy
Lv.1
Daphne
Lv.29
Dash
Lv.1
Davvie
Lv.1
Derek
Lv.34
Dither
Lv.23
Dulcie
Lv.34
Ekhi
Lv.8
Flynn
Lv.30
Garouche
Lv.23
Gliese
Lv.21
Gloria
Lv.1
Harmony
Lv.27
Hector
Lv.1
Holly
Lv.29
Jake
Lv.30
Kane
Lv.18
Kappi
Lv.30
Keith
Lv.23
Kuki
Lv.27
Lavender
Lv.1
Lucy
Lv.34
Luminos
Lv.34
Mallys
Lv.1
Meb'hrethos
Lv.30
Mel
Lv.1
Mike
Lv.23
Mirith
Lv.27
Naoki
Lv.26
Nik
Lv.24
Nikki
Lv.29
Noah
Lv.30
Parker
Lv.1
Persephone
Lv.27
Quinn
Lv.1
Raven
Lv.24
Reval
Lv.34
Rita
Lv.30
Rocky
Lv.26
Rosemary
Lv.34
Saras
Lv.21
Savern
Lv.26
Sera
Lv.27
Sidi
Lv.21
Sidus
Lv.12
Silver
Lv.27
Socks
Lv.30
Treelo
Lv.20
Tusk
Lv.27
Vel
Lv.27
Venus
Lv.23
Virio
Lv.34
Vlad
Lv.27
Volo
Lv.26
Yiggy
Lv.23
Ying
Lv.23
Zevya
Lv.30
"Harbinger of Doom"
""
Pronouns:
She/Her
Age:
24
Species:
147

Character Details

Mirith grew up sheltered in a temple in the southern region of the Grass Continent, in a secret village at the base of the mountains. To the west is World Abyss, where her egg had supposedly been discovered, and to the north is Concealed Ruins, a place that had grown unstable in recent years. As a Dratini, she frequently explored the village, but knew not to go too far, as it was a dangerous and strange place beyond its borders. The people there gave her gifts at a glance and were so happy to see her. They died a lot, but that was part of the adventure. She has fond memories of friendly, fun people who wanted to take her out of the village, but she knew those were tests. She was very good at that game, and never, ever left. The village elder is so proud of her. Sometimes, she gets to play other games and meet new visitors. She reads books and knows how to do so many rituals. Sometimes, bad people come who try to forcibly take her away from the village. She knows what to do with them. Mirith lived a normal life and dedicated herself to studying a very important ritual while waiting for the "right time," as the elder called it. But on the day of the ritual, the very moment of that "right time," Catastrophe Academy called her name. It wasn't leaving the village if it was her dreams, right?

RP Information

Mirith is friendly by default and will be kind to anyone, even those who hurt her. She believes that everything happening is a dream, so she isn't breaking any village rules by leaving it behind for now. The first step to progressing her arc is convincing her this isn't a dream. Thankfully, she's slow. But someone will probably want to chaperone her so she doesn't wander into something dangerous. GM note: She will be the default character to demonstrate when things are dangerous.

Skills and Abilities

She has a knack for memorizing magical runes and patterns. Thanks to her extreme pain tolerance, or lack of proper comprehension of pain, she can endure physical hardship to great lengths. Back home, she can also detach her eyes and roll them around while still seeing through them. Neat!

Pory-Psi Companion