Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Stench
Once per enemy per turn, can spend 3 Tempo to apply Flinch [2] at Ranged distance.
Perks
Glutton
6
Two edible items can be eaten in the same Item action.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Defensive Start
13
Begin the battle with +4 Defense and Resistance.
Moves
Toxic
7
2
Applies Poisoned [4]. If the user is Poison type, this move does not suffer from Miss penalties and ignores positive Evasion stages.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Venoshock
9
27
0
Gains +100% if the target is Poisoned.
Venom Drench
6
0
For Poisoned targets, decreases Attack, Magic, and Speed by -1.
Poison Gas
5
0
Generates a size 2 Aura* around the user that applies Poison [1] to anyone that walks inside and Poison [2] to anyone that begins their turn inside. User is unaffected. Anyone standing within the Aura who would be successfully affected by this effect is considered Poisoned for the purposes of other effects (e.g. Venoshock).
Aura maintenance cost: 2 Stamina.
Milk Drink
8
0
Heals the user for ×6 Level HP.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Morning Sun
16
0
Heals the user and allies for ×6 Level HP. Heals for ×9 Level inside of sunny weather. Heals for ×3 Level inside of any other weather.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Recover
8
0
Heals the user for ×6 Level HP.
Swallow
7
0
Fails if the user does not have at least one Stockpile layer. Consumes all Stockpile layers by converting them into HP, ×3 Level per layer.
Stockpile
6
0
User gains +1 Defense and +1 Resistance. Each cast generates a Stockpile layer on the user. The user can have up to three total at a time.