User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Guardian
8
The user and allies within Aura-- radius gain
×0.2 Level Armor (rounding up) each turn.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Prominent
10
At the end of each turn, gain +1 Aggro.
Moves
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Baby-Doll Eyes
5
0
Decreases target's Attack by -1. Costs 0.5 actions to cast.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Rest
10
0
User heals for Level ×10 HP. User can cure [2] layers of all statuses or [4] layers of one status, though Sleepy cannot be selected to be cured. User also gains Sleepy [4]. The amount of Sleepy applied to the user scales with Agile and Strong Style.
Healing Wish
15
0
Heals an ally for ×12 Level HP and cures all of their status conditions. User takes ×6 Level recoil.
Baton Pass
7
0
User can optionally switch places with the selected ally. User can optionally pass all of the buffs they have in a single stat to that ally.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Decorate
9
0
Ally gains +2 Attack and Magic.
After You
8
0
Grants an ally +1 Surge Point.
Psi Motivator
8
0
Fails unless Daiki has distributed at least 5 buffs, status cures, or heals this turn to allies, with AoEs counting for as many allies as were affected. Grants +1 Surge Point to allies but not himself. Daiki takes ×3 Level recoil.