User can, as a free action, generate a size 2 Aura that grants a +50% damage modifier to an ally's attack, or half if an AoE, once per turn per ally. An attack can only benefit from one Power Spot at a time. Costs 3 Stamina per turn to maintain.
Perks
Soothing Words
9
User's Calls reduce the targeted ally's Heat by 20, or 10 if Outspoken.
Protector
15
Once per turn, if an ally within Aura- range is going to be KO'd by an attack, the user takes the attack in their place and endures at 1 HP if necessary. If multiple allies would be KO'd, the guarded ally is the one with the most remaining HP. If the user would be struck by the same attack, they take both one after the other.
Outspoken
10
User can Call up to three allies in a Field range. Additionally, units affected by an Outspoken Call can still be Called normally on their turn.
Rallier's Kit
8
User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Guardian
8
The user and allies within Aura-- radius gain
×0.2 Level Armor (rounding up) each turn.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Pure Adrenaline
10
When the user would be KO'd by an enemy attack and they have at least 1 SP, the user endures at 1 HP and 1 SP is consumed instead, up to 3 times per battle.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Moves
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Baby-Doll Eyes
5
0
Decreases target's Attack by -1. Costs 0.5 actions to cast.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Rest
10
0
User heals for Level ×10 HP. User can cure [2] layers of all statuses or [4] layers of one status, though Sleepy cannot be selected to be cured. User also gains Sleepy [4]. The amount of Sleepy applied to the user scales with Agile and Strong Style.
Healing Wish
15
0
Heals an ally for ×12 Level HP and cures all of their status conditions. User takes ×6 Level recoil.
Baton Pass
7
0
User can optionally switch places with the selected ally. User can optionally pass all of the buffs they have in a single stat to that ally.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Decorate
9
0
Ally gains +2 Attack and Magic.
After You
8
0
Grants an ally +1 Surge Point.
Psi Motivator
8
0
Fails unless Daiki has distributed at least 5 buffs, status cures, or heals this turn to allies, with AoEs counting for as many allies as were affected. Grants +1 Surge Point to allies but not himself. Daiki takes ×3 Level recoil.
Light Screen
8
0
Generates a size 3 Aura around the user that reduces incoming magical damage by -75%. Considered a "screen" effect.
Sustain cost: 4 Stamina.
Sand Attack
2
0
Decreases target's Accuracy by -1.
Psi Divine Beacon
16
0
Grants +2 Aggro and a +50% defensive modifier for the turn. At the start of the next player phase, Daiki heals for ×6 Level HP and may cure up to 2 status layers. Qualifies as 2 Ally Assists for Psi Motivator.
Healing Prayer
10
0
Heals an ally for ×13 Level HP and cures all of their status conditions by [2] layers.