Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Pickup
The user can spend Tempo to recover an item they used on an earlier turn (2 Tempo per capacity value of the item). Limit 5 total capacity per battle.
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Glutton
6
Two edible items can be eaten in the same Item action.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Prominent
10
At the end of each turn, gain +1 Aggro.
Overdrive
9
The stamina penalty for using an unequipped move is reduced to 25% instead of 50%, and rounds the Stamina cost down instead of up for those moves.
Re-boundless
15
The user's personal healing cap rises from 100% their max HP to 150%.
Resourceful
11
Once per turn, using an Item only costs 0.5 actions.
Moves
Taunt
5
0
Applies Taunt [2]. User gains +1 Aggro.
Hypnosis
1
8
Applies Sleepy [2].
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Teatime
11
0
Chains into the consumption of an edible Item as part of this action, sharing its effects with an ally in range. Limit 5 total capacity per battle.
Growl
3
0
Decreases targets' Attack by -1.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Recover
8
0
Heals the user for ×6 Level HP.
Morning Sun
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Quash
3
0
The target loses 10 Tempo at the start of their turn unless they go last in the turn order. If multiple units are Quash'd at the same time, they can go interchangeably with one another as long as they are going behind units that have not been affected.
Switcheroo
5
0
Can target enemies at Ranged distance or allies at Ally distance. User can trade up to 10 total stat buffs with the target in a zero-sum fashion (i.e. up to 5 gained and 5 given).
Confuse Ray
3
0
Applies Confused [2].
Screech
5
3
Decreases target's Defense by -2.
Torment
3
0
Applies Torment [2].
Amnesia
6
0
User gains +2 Resistance.
Psi Rumination
8
0
Applies Nightmare [5].
Keith's Hypnosis
1
3
Applies Sleepy [3].
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Hypnotism
7
3
Costs 0.5 actions to cast. Applies Sleepy [3] and Flinch [2].
Bestow
8
0
Utilizes an item without consuming it, granting its effect to the target. If it is a healing item, the effects occur on the target instantly. If it is a damaging item, it attaches to their next strike. Limit: 5 bag capacity.
Psych Up
13
0
User selects a stat to copy the stages from. Does not stack on top of any stages the user already has in that stat.