Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Pickup
The user can spend Tempo to recover an item they used on an earlier turn (2 Tempo per capacity value of the item). Limit 5 total capacity per battle.
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Glutton
6
Two edible items can be eaten in the same Item action.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Moves
Hypnosis
1
8
Applies Sleepy [2].
Growl
3
0
Decreases targets' Attack by -1.
Screech
5
3
Decreases target's Defense by -2.
Taunt
5
0
Applies Taunt [2]. User gains +1 Aggro.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Recover
8
0
Heals the user for ×6 Level HP.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Teatime
11
0
Chains into the consumption of an edible Item as part of this action, sharing its effects with an ally in range. Limit 5 total capacity per battle.
Morning Sun
16
0
Heals the user and allies for ×6 Level HP. Heals for ×9 Level inside of sunny weather. Heals for ×3 Level inside of any other weather.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.