Once per turn, the user can make a Flying-type attack cost 0.5 actions less. The attack will cost +50% more Stamina, rounding up.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Glutton
6
Two edible items can be eaten in the same Item action.
Uncanny Dodge
8
The first attack each turn that deals damage
against the user is reduced by -100%.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Wraith Strike
9
Once per turn, the user can double their Offense bonus on a critical hit.
Efficient Bracer
9
Bracing costs 1 action instead of 1.5 actions.
Moves
Peck
2
12
0
-
Aerial Ace
6
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Acrobatics
9
22
0
If the user has performed an Item action earlier in their turn, this attack gains +100%.
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receive up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Swords Dance
6
0
User gains +2 Attack.
Brave Bird
11
55
0
User receives 10% of the damage dealt as recoil.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Flame Charge
5
20
0
User gains +1 Speed.
Psi Marksman
9
0
The user generates 10 Tempo, stored separately from their main Tempo. This reserve Tempo can only be spent to make Aerial Ace a critical hit. On cast, the user can also store away any amount of their existing Tempo this way. Up to 20 Tempo can be stored at a time.
Kappi's Brave Bird
9
55
0
User receives 10% of the damage dealt as recoil. Has a +50% damage modifier.
Endure
5
0
User gains Endure status this turn.
Endure status: the user will endure at 1 HP against the first attack that would have KO'd them.
Blitz Bird
12
55
0
User receives 10% of the damage dealt as recoil. Has a +50% damage modifier.
This move can be made a critical hit with Psi Marksman’s reserve Tempo pool. If both this move and Aerial Ace are made a critical hit in the same turn, 5 Tempo is added to the reserve.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Fly
11
40
1
Fails if the ceiling isn’t high enough to ascend (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User gains a +100% unpiercable defensive modifier while charging and has -1 Aggro. User can move around prior to striking, but as if through Difficult Terrain.