Once per turn, the user steals a single level of a stat boost from a target they interact with.
Perks
Cunning Strike
8
The user can prepare an attack for a single enemy not currently within range of that attack without needing an Odd Action. The attack costs 5 less Tempo to crit and applies Flinch [2].
Timeless
19
Stat buffs don’t decay.
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Glutton
6
Two edible items can be eaten in the same Item action.
Law of Averages
2
User's maximum Tempo increases from 30 to 40.
Pursuer
8
If the user defeats an enemy, they can freely warp next to another enemy within 6 tiles at any time for the rest of the turn. This can only be done once per turn.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surge Hoard
3
User's Surge Point storage limit increases from 5 to 8.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Cursed Touch
5
Once per turn, the user can spend 10 Tempo to apply
a -2 debuff to an enemy at Ranged distance.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Crisis Rebound
8
Once per battle, when ending your turn at 50% HP or less, or starting your turn at 25% HP or less, you may gain 10 total stat buffs that can be distributed between up to 3 different stats.
Moves
Rock Smash
4
15
0
5 Tempo: -1 Defense.
Hone Claws
5
0
User gains +1 Attack and Accuracy.
Fake Out
9
15
0
Costs 0.5 actions to cast. Applies Flinch [2]. Cannot be used on consecutive turns or multiple times in the same turn.
Ice Punch
7
32
0
9 Tempo: Chilly [2].
Dig
10
35
0
Fails if there is no solid ground to dig into (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User moves underground and moves through the map as if walking through Difficult Terrain. User gains a +100% unpiercable defensive modifier and has -1 Aggro while in this state.
Close Combat
11
55
0
Decreases user's Defense and Resistance by -1.
Psi Ruinous Seal
20
60
0
Can strike the target's Defense as a Melee+ attack or Resistance as a Ranged+ attack. Applies Restrained [3] and steals a stage from a stat with positive buff stages on the target.
Psi Ruin
10
0
Costs 0.5 actions to cast. Applies -2 Defense.
Numbing Jab
16
60
0
Has a +50% damage modifier. Choose between buffing self with +2 Attack or debuffing enemy with -2 Defense.
7 Tempo: Poison [2].
Swords Dance
6
0
User gains +2 Attack.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Poison Jab
8
35
0
7 Tempo: Poison [2].
Agility
6
0
User gains +2 Speed.
Dire Claw
13
35
0
5 Tempo: Poison [2], Paralyze [2], or Sleepy [2]. Can only apply one status per use.
Costs 5 less Tempo to crit.
Ruination
8
30
2
Does not utilize the user's raw offensive stats. Instead, Level ×1 is used as the offensive stat.
This attack has a variable damage modifer based on how much relative HP the target has left, as follows:
- Full HP: +50%
- More than half: +0%
- Tired: -50%
- Exhausted: -100%