Once per turn, the user steals a single level of a stat boost from a target they interact with.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Pursuer
8
If the user defeats an enemy, they can freely warp next to another enemy within 6 tiles at any time for the rest of the turn. This can only be done once per turn.
Serrated Start
1
For each FP invested in this Perk, the user gains ×1 Level Direct Damage that they can attach, all at once, to an attack. This damage only strikes one target if on an AoE.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Moves
Rock Smash
4
15
0
5 Tempo: -1 Defense.
Hone Claws
5
0
User gains +1 Attack and Accuracy.
Fake Out
9
15
0
Costs 0.5 actions to cast. Applies Flinch [2]. Cannot be used on consecutive turns or multiple times in the same turn.
Ice Punch
7
32
0
9 Tempo: Chilly [2].
Dig
10
35
0
Fails if there is no solid ground to dig into (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User moves underground and moves through the map as if walking through Difficult Terrain. User gains a +100% unpiercable defensive modifier and has -1 Aggro while in this state.
Swords Dance
6
0
User gains +2 Attack.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.