If the user's HP is below half, their Grass attacks gain a +50% damage modifier.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Cadence
6
If an enemy attack struck the user on the
prior enemy phase, they may gain +1 to two
stats of their choice at the start of their turn.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Uncanny Dodge
8
The first attack each turn that deals damage
against the user is reduced by -100%.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Wraith Strike
9
Once per turn, the user can double their Offense bonus on a critical hit.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Roost
8
0
Heals the user for ×6 Level HP. User loses their Flying type until the start of their next turn.
Razor Leaf
7
22
1
Costs 5 less Tempo to crit.
Pay Day
4
15
0
User gains +2 Tempo.
Growl
3
0
Decreases targets' Attack by -1.
Shadow Sneak
5
15
0
Costs 0.5 actions to cast.
Shadow Claw
9
30
0
Costs 5 less Tempo to crit.
Daphne's Pay Day
4
25
0
User gains +5 Tempo.
Psi Adrenaline Shot
10
0
Applies Burn [5] to the target. Daphne takes ×3 Level recoil and gains +2 Attack.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.