If the user's HP is below half, their Fire attacks gain +50%.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1.
Perks
Bag of Tricks
3
User gains an additional perk slot.
This perk does not take up a slot.
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Surge Hoard
3
User's Surge Point storage limit increases from 5 to 8.
Bulldoze
4
User's moves do not suffer penalties
from unfavorable Type Effectiveness.
Force Override
8
The user can cast special attacks as physical attacks.
Moves
Leer
3
0
Decreases targets' Defense by -1.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Power-Up Punch
4
15
0
User gains +1 Attack.
Flame Charge
5
20
0
User gains +1 Speed.
Swords Dance
6
0
User gains +2 Attack.
Drain Punch
9
32
0
Drains 25% the damage inflicted to heal the user, rounding up.
Sunny Day
8
0
(This move can be legally learned by any Fire-type).
Generates a size 3 Aura* of Sunlight. Fire attacks cast inside the Aura gain +50%. Water attacks striking targets inside the Aura lose -50%.
Aura maintenance cost: 4 Stamina.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Heat Wave
11
42
2
9 Tempo: Burn [2].
Mimic
3
0
Add a move used by an ally on their latest turn to the user's moveset. User can cast this move for 0 actions and 0 Stamina to drop a copied move, which must be done before copying another.
Cannot copy Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. Cannot copy moves called by any one of these moves either. If calling an Aura move, the maintenance cost on future turns is +50% higher, rounding up.