Once per turn, user can spend 5 Tempo to add Poison [2], Sleepy [2], or Paralysis [2] to a move targeting an enemy. Grass types suffer -[1] on application from these effects.
Prankster
Once per turn, the user can make a status move cost 0.5 actions less. The attack will cost +50% more Stamina, rounding up. Does not work on enemy-targeting status moves that are affecting a Dark-type target.
Shadow Tag
Once per enemy per turn, can spend 3 Tempo to apply Restrained [2] at Ranged distance.
Leaf Guard
While standing within Sunny weather, incoming status conditions are reduced by [2] on application.
Perks
Embiggening
6
User's token is 2x2. They can still walk through 1 tile wide corridors as Difficult Terrain. User can choose to return to normal size, but must stay that way for the rest of the battle.
Hexer's Kit
8
User gains access to the moves Hypnosis, Leech Seed, Infestation, Secret Power, and Tri Attack and the abilities Effect Spore, Shadow Tag, and Prankster. The user can only hotkey one of these moves at a time.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger.
Scathing Hex
15
The user's statuses can extend to [10] layers on a target, surpassing the usual [6]. These layers will be notated as up to an extra [4] next to the normal status numbers, and decay first, instead of and before corresponding normal layers.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Tackle
2
15
0
-
Poison Powder
1
5
Applies Poisoned [2]. Grass types suffer -[2] from this effect.
Vine Whip
2
17
0
-
Powder
6
0
Target gains the Powder status. If the target uses a Fire move, they take ×3 Level recoil and the move gains a -100% damage modifier. Powder status is removed after this happens.
Synthesis
8
0
Heals the user for ×6 Level HP. Heals for ×9 Level inside of sunny weather. Heals for ×3 Level inside of any other weather.
Hypnosis
1
8
Applies Sleepy [2].
Leech Seed
2
2
Applies Seeded [2].
Infestation
5
5
0
Applies Trapped [2].
Secret Power
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Tri Attack
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Sweet Scent
9
0
Decreases targets' Evasion by -2.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Ingrain
5
0
User gains a status that heals for ×3 Level HP every turn. While this status is active, all movement the user performs is as if moving through a layer of Difficult Terrain. User pays 2 Stamina per turn to maintain this status.
Psi Alchemist's Cauldron
7
0
User places down a Cauldron object that projects a stationary Aura. While standing within, Venus and her allies can transfer 1 layer of a buff, debuff, or scaling status into the Cauldron with an Odd Action. Venus and her allies can then copy up to 1 layer per turn per unit from the Cauldron and attach it to a move they are using. These layers still decay like normal while in the Cauldron.
Sustain cost: 4 Stamina and 8 Heat.
Venus's Poison Powder
1
0
Applies Poisoned [3]. Grass types suffer -[2] from this effect.
Sleep Powder
1
5
Applies Sleepy [2]. Grass types suffer -[2] from this effect.
Body Press
11
35
0
Utilizes the user's Defense stat when calculating offense.
Light Screen
8
0
Generates a size 3 Aura around the user that reduces incoming magical damage by -50%. Considered a "screen" effect.
Sustain cost: 4 Stamina.
Mimic Powder
11
0
User selects an enemy at Ranged distance or an ally at Ranged++ distance. The next buff, debuff, or status effect applied to that target is amplified by 2 layers. Miss cost still applies to allies.