User gains +1 Speed at the start of their turn, except on turn 1.
Guts
User's attacks are boosted by +25% for every [2] total layers of status conditions they're suffering from, up to +75% total. Burn and Sleepy do not reduce the user's offensive stats.
Quick Feet
User has an effective +2 Speed when affected by a status effect. Statuses that normally reduce movement do not.
Perks
Runner's Kit
8
User gains access to the moves Quick Attack, Agility, Trailblaze, U-Turn, and Volt Switch and the abilities Speed Boost, Run Away, and Quick Feet. The user can only hotkey one of these moves at a time.
Steady Breathing
5
Breathing reduces an additional 10 Heat.
Restoring reduces an additional 20 Heat.
Glutton
6
Two edible items can be eaten in the same Item action.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Heat Sink
7
Heat gained from custom moves and passives is
reduced by 25% (rounding up) or by 3, whichever is larger.
Heat Flush
7
Overwrites Heat Sink. Heat gained from
custom moves and passives is reduced by
50% (rounding up) or by 6, whichever is larger.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surging Start
2
User starts battle with 1 Surge Point.
Wraith Strike
9
For up to two Critical Hits per turn, the user may add +10 Offense.
Precise Start
14
Begin the battle with +4 Evasion and Accuracy.
Agile Start
9
Begin the battle with +4 Speed
Quick Boost
9
Once per turn, the user can add an additional +1 to a stat buff they apply to themselves.
Moves
Charge
5
0
User gains +1 Resistance. User's next Electric strike gains +100%.
Wild Charge
7
40
0
User receives 10% of the damage dealt as recoil.
Discharge
9
35
0
7 Tempo: Paralyzed [2].
Leer
3
0
Decreases targets' Defense by -1.
Rapid Spin
5
5
0
User gains +1 Speed.
Cures [4] layers of Restrained, Trapped, and Leech Seed on the user. Dispels an enemy's Stealth Rocks, Spikes, Toxic Spikes, and Sticky Web if cast within or adjacent to.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Electric Terrain
8
0
(This move can be legally learned by any Electric-type).
Generates a size 3 Aura* of Electric Terrain. Cures [2] layers of Sleepy. Electric attacks cast inside the Aura gain +50%.
Sustain cost: 4 Stamina.
Quick Attack
5
15
0
Costs 0.5 actions to cast.
Agility
6
0
User gains +2 Speed.
Trailblaze
5
20
0
User gains +1 Speed.
U-Turn
8
30
0
User gains 2 tiles of retreat movement after striking.
Volt Switch
8
30
0
User gains 2 tiles of retreat movement after striking.
Magnet Rise
2
0
User gains a status with effects equivalent to the ability Levitate. User can maintain this status on future turns by paying 1 Stamina.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Psychic Fangs
8
37
0
Cancels enemy "screen" effects for the turn if this move makes contact with the Aura.
Iron Tail
9
45
5
7 Tempo: -1 Defense.
Lucy's Trailblaze
5
20
0
User gains +2 Speed and +3 Tempo on cast.
Thunder
13
50
6
7 Tempo: Paralyzed [2]. Does not suffer from Miss penalties and ignores Evasion in rainy weather. Deals +100% and ignores the defense modifier against targets using Fly, Sky Drop, or Bounce.
Thunderblaze
10
60
3
User gains +2 Speed and +3 Tempo on cast.
Acupressure
9
0
Can be Self or Ally range. Grants +2 in their choice of Attack, Magic, Defense, Resistance, Speed, Accuracy, or Evasion. Each choice can only be selected once until the user Restores.
Superpower
11
55
0
Decreases user's Attack and Defense by -1.
Play Rough
8
40
2
9 Tempo: -1 Attack.
Psi Gungnir
20
80
0
Lucy can spend movement points to extend the Melee range of this move 1:1 in a cardinally straight line, up to +7 tiles. She can pass through enemies while doing so. Any enemies passed through are included as an AoE target while the final target is dealt full damage.
Supercell Slam
9
45
1
User takes ×3 Level recoil if striking Armor or missing the target in some way.