User can, as a free action, generate a size 2 Aura that reduces incoming damage for allies standing within by -50%. Costs 5 Stamina per turn to maintain.
Shed Skin
Status conditions are cured by an additional tier at the end of the user's turn (the negative effects still activate on this turn.)
Suction Cups
User gains +4 Displacement resistance. Can perform an Odd Action to extend the benefit to allies standing in adjacent tiles.
Battle Armor
User has a passive layer of Pierce Guard that regenerates each turn.
Perks
Protector's Kit
8
User gains access to the moves Follow Me, Hold Hands, Wide Guard, Safeguard, and Mist and the abilities Battle Armor, Friend Guard, and Suction Cups. The user can only hotkey one of these moves at a time.
Walk It Off
7
Status conditions are cured by one additional
layer at the end of the user's turn.
Draw In
8
Enemies within Aura- range of the user move as if going through difficult terrain when moving away from the user.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Moves
Wrap
3
2
3
Applies Trapped [2].
Endure
5
0
User gains Endure status.
Endure status: until the start of the user's next turn, the user will endure at 1 HP against the first attack that would have KO'd them.
Coil
7
0
User gains +1 Attack, Defense, and Accuracy.
Mist
7
0
Generates a size 3 Aura that reduces incoming debuffs by 2 layers on application.
Aura maintenance cost: 4 Stamina.
Safeguard
7
0
Generates a size 3 Aura that reduces incoming statuses by [2] layers on application.
Aura maintenance cost: 4 Stamina.
Belch
8
55
2
Chains into an Item action, which must be a consumable. Cannot be used without doing so. The item's effects are nullified and each capacity point that item had adds +100% to this move, to a maximum of +300%.
Rest
8
0
User gains Sleepy [6] and heals for Level ×12 HP. Sleepy status cannot be reduced on application in any way.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Wide Guard
12
0
Reduces incoming AoE attacks by -100%. If the Aura suffers two strikes that activate this effect, it is disabled until the next turn.
Aura maintenance cost: 6 Stamina.
Bide
4
0
User casts this move to begin charging and casts again on a future turn to attack. On turns in between, the user pays a maintenance cost of 2 Stamina.
All enemy-inflicted damage is stored as a counter while Bide is charging. When released, deals Direct Damage equal to ×2 the amount taken. Damage is capped at ×2 the user's max HP. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Follow Me
7
0
Generates a size 2 Aura around the user. The first time an enemy casts an attack within the Aura each turn, it must include the user as the primary target.
Aura maintenance cost: 4 Stamina.
Hold Hands
5
0
User creates a chain of Holding Hands upon casting. Allies can approach the user or others already part of the chain by standing adjacent to their position. AoEs that strike those in Hold Hands will have double the AoE penalty. Additionally, single-target damage is evenly distributed between immediately adjacent allies Holding Hands. A single person can only Hold two Hands.