Gain +10 Tempo at the start of battle or whenever this Ability is acquired, and generate +1 Tempo passively at the start of each turn.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Competitive
Once per turn, when the user is within Ally range of someone with a higher buff in a stat than they have, the user may match that buff by paying 1 Tempo per stage gained.
Sheer Force
User may spend 5 Tempo on an attack that has a secondary effect (e.g. applies a buff, debuff, or status effect) to gain a +50% damage modifier on that attack. While doing so, user cannot access any secondary effects on that attack.
Perks
Magician's Kit
8
User gains access to the moves Nasty Plot, Mystical Power, Calm Mind, Air Cutter, and Giga Drain and the abilities Sheer Force, Moxie, and Competitive. The user can only hotkey one of these moves at a time.
Walk It Off
7
Status conditions are cured by one additional
layer at the end of the user's turn.
Aura Override
8
The user can cast physical attacks as special attacks.
Second Chance
13
Once per turn, if the user is above 1 HP before a strike, they will Endure the hit with 1 HP if it would have taken them to 0.
Impervious
9
Each turn, the user nullifies the first two layers of a debuff that an enemy or ally affects them with.
Moves
Taunt
5
0
Applies Taunt [2]. User gains +1 Aggro.
Aerial Ace
6
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Wing Attack
5
25
0
-
Astonish
2
10
0
7 Tempo: Flinch [2].
Fly
11
40
1
Fails if the ceiling isn’t high enough to ascend (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User gains a +100% unpiercable defensive modifier while charging and has -1 Aggro. User can move around prior to striking, but as if through Difficult Terrain.
Dark Pulse
8
35
0
8 Tempo: Flinch [2].
Thunder Wave
2
2
Applies Paralyzed [2].
Brave Bird
11
55
0
User receives 10% of the damage dealt as recoil.
Drill Peck
7
35
0
-
Nasty Plot
6
0
User gains +2 Magic.
Mystical Power
8
30
2
User gains +1 Magic.
Calm Mind
5
0
User gains +1 Magic and Resistance.
Air Cutter
8
25
1
Costs 5 less Tempo to crit.
Giga Drain
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.