Gain +10 Tempo at the start of battle or whenever this Ability is acquired, and generate +1 Tempo passively at the start of each turn.
Perks
Moves
Fly
11
40
1
Fails if the ceiling isn’t high enough to ascend (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User gains a +100% unpiercable defensive modifier while charging and has -1 Aggro. User can move around prior to striking, but as if through Difficult Terrain.
Taunt
5
0
Applies Taunt [2]. User gains +1 Aggro.
Aerial Ace
6
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.