Flinching, Intimidate, Unnerve, and any 'mental' status effects will all be reduced by [2] layers on application. Use GM fiat if necessary.
Effect Spore
Once per turn, user can spend 5 Tempo to add Poison [2], Sleepy [2], or Paralysis [2] to a move targeting an enemy. Grass types suffer -[1] on application from these effects.
Prankster
Once per turn, the user can make a status move cost 0.5 actions less. The attack will cost +50% more Stamina, rounding up. Does not work on enemy-targeting status moves that are affecting a Dark-type target.
Shadow Tag
Once per enemy per turn, can spend 3 Tempo to apply Restrained [2] at Ranged distance.
Perks
Hexer's Kit
8
User gains access to the moves Hypnosis, Leech Seed, Infestation, Secret Power, and Tri Attack and the abilities Effect Spore, Shadow Tag, and Prankster. The user can only hotkey one of these moves at a time.
Hex Technician
7
Secondary effects on attacking moves
cost 3 less Tempo to apply.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Aura Override
8
The user can cast physical attacks as special attacks.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Aurora Veil
10
0
Fails if the user does not already have Snow active. User's Snow Aura transforms into a size 3 Aurora Veil, which has all the properties of Snow as well as the properties of Reflect and Light Screen (considered a "screen" effect). User can drop Aurora Veil back down to regular Snow of its original size, but must recast this move again to regain it. If Aurora Veil is destroyed by a screen-busting effect, it reverts to Snow.
Sustain cost: 8 Stamina.
Snowscape
8
0
(This move can be legally learned by any Ice-type).
Generates a size 3 Aura* of Snow. Ice attacks cast inside the Aura gain +50%. Ice types have an effective +50% physical Defense while within.
Sustain cost: 4 Stamina.
Icicle Crash
8
37
2
7 Tempo: Flinch [2].
Leer
3
0
Decreases targets' Defense by -1.
Icy Wind
8
22
1
Decreases targets' Speed by -1.
Hone Claws
5
0
User gains +1 Attack and Accuracy.
Powder Snow
3
15
0
9 tempo: Chilly [2].
Hypnosis
1
8
Applies Sleepy [2].
Leech Seed
2
2
Applies Seeded [2].
Infestation
5
5
0
Applies Trapped [2].
Secret Power
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Tri Attack
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Jake's Hone Claws
5
0
User gains +1 Attack, +2 Accuracy, and +3 Tempo on cast.
Psi Fracture
7
0
Jake cures an enemy's Chilly layers, up to [2], and applies -Defense, -Resistance, and Burn of the same magnitude.
Ice Punch
7
32
0
9 Tempo: Chilly [2].
Blizzard
12
50
6
9 Tempo: Chilly [2]. Does not suffer from Miss penalties and ignores Evasion in Snow weather.