User can check an additional thing on the target with a Watch action. Grants +2 Tempo when doing so.
Friend Guard
User can, as a free action, generate a size 2 Aura that reduces incoming damage for allies standing within by -50%. Costs 6 Stamina per turn to maintain.
Battle Armor
User has a passive layer of Pierce Guard that regenerates each turn.
Suction Cups
User gains +4 Displacement resistance. Can perform an Odd Action to extend the benefit to allies standing in adjacent tiles.
Perks
Embiggening
6
User's token is 2x2. They can still walk through 1 tile wide corridors as Difficult Terrain. User can choose to return to normal size, but must stay that way for the rest of the battle.
Protector
15
Once per turn, if an ally within Aura- range is going to be KO'd by an attack, the user takes the attack in their place and endures at 1 HP if necessary. If multiple allies would be KO'd, the guarded ally is the one with the most remaining HP. If the user would be struck by the same attack, they take both one after the other.
Protector's Kit
8
User gains access to the moves Follow Me, Hold Hands, Wide Guard, Safeguard, and Mist and the abilities Battle Armor, Friend Guard, and Suction Cups. The user can only hotkey one of these moves at a time.
Second Chance
13
Once per turn, if the user is above 1 HP before a strike, they will Endure the hit with 1 HP if it would have taken them to 0.
Domain Master
20
User can have two Auras active at once.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Tackle
2
15
0
-
Screech
5
3
Decreases target's Defense by -2.
Defog
8
0
Does not suffer from Miss penalties and ignores positive Evasion stages. Decreases targets' Evasion by -1. Enemy Aura effects within range decrease in size by 2 radius for the rest of the turn. Cancels enemy "screen" effects for the turn if this move makes contact with the Aura.
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receive up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.
Teleport
1
0
The user can warp up to 10 tiles away, spending 1 Stamina for each tile. For Stamina equal to double the tiles traveled, the user can take an adjacent ally with them. User can only Teleport to tiles within their line of sight.
Whirlwind
6
0
Exerts 4 Displacement points against the targets in the cardinal direction away from the center of the radius.
Dragon Tail
8
25
2
Has 4 Displacement points. Each new target after the first reduces the number of points per target by -1, to a minimum of 1.
Dragon Cheer
5
0
Target's next Critical Hit costs 25% less Tempo, rounding up. Cannot stack with other %-reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Roost
8
0
Heals the user for ×6 Level HP. User loses their Flying type until the start of their next turn.
Moonlight
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Tidal Tailwind
25
0
Generates a size 4 Aura around the user. The user and allies can receive up to +5 free movement per turn from this Tailwind aura, which they can only spend while moving within its borders. Once per turn per foe, foes within the Aura can be flung towards the user with 4 Displacement Points.
Sustain cost: 13 Stamina.
Follow Me
7
0
Generates a size 2 Aura around the user. The first time an enemy casts an attack within the Aura each turn, it must include the user as the primary target.
Sustain cost: 4 Stamina.
Hold Hands
5
0
User creates a chain of Holding Hands upon casting. Allies can approach the user or others already part of the chain by standing adjacent to their position. AoEs that strike those in Hold Hands will have double the AoE penalty. Additionally, single-target damage is evenly distributed between immediately adjacent allies Holding Hands. A single person can only Hold two Hands.
Safeguard
7
0
Generates a size 3 Aura that reduces incoming statuses by [2] layers on application while standing within.
Sustain cost: 4 Stamina.
Wide Guard
12
0
Reduces incoming AoE attacks by -100%. If the Aura suffers two strikes that activate this effect, it is disabled until the next turn.
Sustain cost: 6 Stamina.
Mist
7
0
Generates a size 3 Aura that reduces incoming debuffs by 2 layers on application while standing within.
Sustain cost: 4 Stamina.
Astrea's Tailwind
15
0
Generates a size 4 Aura around the user. The user and allies can receive up to +5 free movement per turn from this Tailwind aura, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.