User can, as a free action, create a size 2 Aura that acts as a passive +2 Accuracy while standing within. Costs 5 Stamina to maintain.
Power Spot
User can, as a free action, generate a size 2 Aura that grants a +50% damage modifier to an ally's attack, or half if an AoE, once per turn per ally. An attack can only benefit from one Power Spot at a time. Costs 3 Stamina per turn to maintain.
Quark Drive
User can spend 1 SP per turn to increase two stats by +1. The SP requirement is negated in Electric Terrain.
Screen Cleaner
While standing within an enemy's Light Screen, Reflect, or Aurora Veil, the user and allies ignore its effects. The user can pay 3 Tempo to remove the Aura altogether.
Perks
Outspoken
10
User can Call up to three allies in a Field range. Additionally, units affected by an Outspoken Call can still be Called normally on their turn.
Rallier's Kit
8
User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Steady Breathing
5
Breathing reduces an additional 10 Heat.
Restoring reduces an additional 20 Heat.
Guardian
8
The user and allies within Aura-- radius gain
×0.2 Level Armor (rounding up) each turn.
Efficient Bracer
9
Bracing costs 1 action instead of 1.5 actions.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Substitute
4
0
Transfers 25% of the user's max HP into a Substitute clone placed adjacent to the user. The clone is a distinct unit on the field that has the user's unboosted defenses, 0 Stamina, 1 action, and cannot Brace, Surge, use Items, or use moves. Substitutes do not naturally inherit Abilities, Perks, Statuses, or other abstract shared resources of the user. Maximum 3 Substitutes on the field at a time per unit.
Spirit Break
9
32
0
Decreases target's Magic by -1.
Disable
3
0
Applies Disabled [2] to a move the target used on their previous turn.
Revival Blessing
20
0
Can only be used once per battle and cannot be copied or inherited by other units. Costs 1.5 actions to cast. Must be used on an ally KO'd on the previous turn.
Target is restored to full Stamina, cured of all positive and negative status conditons and stat changes, and allowed to perform a final turn of actions as if they'd never been KO'd. For moves and abilities that acknowledge or affect the user's HP, that unit is treated as having 1 HP. When their turn ends, they immediately return to being KO'd.
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receive up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Decorate
9
0
Ally gains +2 Attack and Magic.
After You
8
0
Grants an ally +1 Surge Point.
Wide Guard
12
0
Reduces incoming AoE attacks by -100%. If the Aura suffers two strikes that activate this effect, it is disabled until the next turn.
Sustain cost: 6 Stamina.
Encore
3
0
Applies Encore [2]. Penalty only applies if the target actually had a previous turn.
Quick Guard
10
0
Generates a size 3 Aura around the user. The first two attacks to strike the user or allies standing inside the Aura are reduced by -100% if the attacker has Dashed during their turn.
Sustain cost: 5 Stamina.
Harmony's Revival Blessing
10
0
User gains +15 Tempo on cast. Can only be used once per battle and cannot be copied or inherited by other units. Costs 1.5 actions to cast. Must be used on an ally KO'd on the previous turn.
Target is restored to full Stamina, cured of all positive and negative status conditons and stat changes, and allowed to perform a final turn of actions as if they'd never been KO'd. For moves and abilities that acknowledge or affect the user's HP, that unit is treated as having 1 HP. When their turn ends, they immediately return to being KO'd.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.