Enemy Abilities cannot directly reduce the effects of the user's moves. The user's first attack to strike a Bracing enemy each turn is not reduced.
Steadfast
If the user is Flinching, they may perform two Dashes without consuming actions.
Adaptability
STAB attacks gain an additional +25%.
Perks
Generalist's Kit
8
User gains access to the moves Work Up, Parting Shot, Refresh, Feint, and Foresight and the abilities Adaptability, Frisk, and Mold Breaker. The user can only hotkey one of these moves at a time.
Guardian
8
The user and allies within Aura-- radius
gain ×0.2 Level Armor each turn.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Moves
Refresh
3
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status.
Feint
3
10
0
Always depletes Armor as if it were a critical hit.
Endure
5
0
User gains Endure status.
Endure status: until the start of the user's next turn, the user will endure at 1 HP against the first attack that would have KO'd them.
Foresight
5
0
For the targeted enemy, until they are KO'd or Staggered, the user pays no Miss costs when targeting them and can affect them with Normal moves if they are Ghost. User performs a Watch action on that enemy as part of this move.
Work Up
4
0
User gains +1 Attack and Magic.
Vacuum Wave
5
15
0
Costs 0.5 actions to cast.
Force Palm
6
25
0
7 Tempo: Paralyzed [2].
Parting Shot
7
0
Decreases all targets' Attack and Magic by -1. User then gains 2 tiles of retreat movement.
Ice Punch
7
32
0
9 Tempo: Chilly [2].
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.