Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Flower Veil
User can, as a free action, generate a size 2 Aura that reduces the application of debuffs against allied Grass-types by [2]. Allies may choose to change their secondary type to Grass while within the Aura. Costs 3 Stamina per turn to maintain.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Perks
Eye Spy
2
For 2 Tempo, the user can observe an additional
thing from the same target with a Watch action.
Outspoken
10
User can Call up to three allies in a Field range. Additionally, units affected by an Outspoken Call can still be Called normally on their turn.
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Cursed Touch
5
Once per turn, the user can spend 10 Tempo to apply
a -2 debuff to an enemy at Ranged distance.
High Five
5
The user may spend 0.5 actions to grant +1
in five stats to their Alliance partner that turn.
Back Row
6
User begins the battle with -3 Aggro.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Moves
Fairy Wind
2
15
0
-
Grassy Terrain
8
0
(This move can be legally learned by any Grass-type).
Generates a size 3 Aura* of Grassy Terrain. If standing on the ground, the user, enemies, and up to 3 allies per turn can heal ×1 Level HP when making contact with the Aura. Grass attacks cast inside the Aura gain +50%.
Sustain cost: 4 Stamina.
Floral Healing
6
0
Heals an ally for ×3 Level HP, or ×6 Level inside of Grassy Terrain.
Vine Whip
2
17
0
-
Pollen Puff
12
40
0
Can alternatively be cast as an Ally range move that heals the target for ×6 Level HP.
Recover
8
0
Heals the user for ×6 Level HP.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Morning Sun
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Celebrate
2
0
Grants +1 Tempo to the user and up to 3 allies in range. Tempo increments by +1 for every perceived additional use of Celebrate by the user or allies that turn.
After You
8
0
Grants an ally +1 Surge Point.
Lucky Chant
5
0
Generates a size 3 Aura that guards against defense piercing effects.
Sustain cost: 3 Stamina.
Clara's Floral Healing
4
0
Heals an ally for ×3.75 Level HP, or ×7.5 Level inside of Grassy Terrain.