Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Snow Warning
User can, as a free action, create a size 2 Aura* of Snow around them. Costs 4 Stamina per turn to maintain.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Glutton
6
Two edible items can be eaten in the same Item action.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surging Start
2
User starts battle with 1 Surge Point.
Bracing Start
2
User gains an additional Surge Point
the first time they Brace in a battle.
Wraith Strike
9
Once per turn, the user can double their Offense bonus on a critical hit.
Brace Breaker
11
User's techniques ignore reduction effects from Bracing.
Moves
Tail Whip
2
0
Decreases target's Defense by -1.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Ice Shard
5
15
0
Costs 0.5 actions to cast.
Aqua Tail
9
40
2
-
Freeze Shock
9
65
2
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging does not cost Stamina.
7 Tempo: Paralyzed [2].
Quick Attack
5
15
0
Costs 0.5 actions to cast.
Power-Up Punch
4
15
0
User gains +1 Attack.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Swords Dance
6
0
User gains +2 Attack.
Tackle
2
15
0
-
Triple Axel
12
15
2
Hits for +200%.
Laser Focus
8
0
User's next Critical Hit costs 50% less Tempo, rounding up. Cannot stack with other %-based reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Role Play
5
0
Changes the user's Ability to the target's. The user can optionally regain their Ability by doing a Restore.
Tailsweeper
15
50
0
Has a +100% damage modifier. User can redistribute modifiers between targets in atomic units of +25% for up to 100% moved in total.
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging does not cost Stamina.