User can check an additional thing on the target with a Watch action. Grants +2 Tempo when doing so.
Mold Breaker
Enemy Abilities cannot directly reduce the effects of the user's moves. The user's first attack to strike a Bracing enemy each turn is not reduced.
Static
Applies [1] layer of Paralysis when an enemy initiates contact.
Adaptability
STAB attacks gain an additional +25%.
Perks
Generalist's Kit
8
User gains access to the moves Work Up, Parting Shot, Refresh, Feint, and Foresight and the abilities Adaptability, Frisk, and Mold Breaker. The user can only hotkey one of these moves at a time.
Momentum
6
For each enemy the user defeats or Staggers,
they gain +2 movement that turn, up to +6 total in a turn.
Aura Override
8
The user can cast physical attacks as special attacks.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Agile Start
9
Begin the battle with +4 Speed
Moves
Thunder Shock
2
15
0
9 Tempo: Paralysis [2].
Thunder Wave
2
2
Applies Paralyzed [2].
Nasty Plot
6
0
User gains +2 Magic.
Light Screen
8
0
Generates a size 3 Aura around the user that reduces incoming magical damage by -50%. Considered a "screen" effect.
Sustain cost: 4 Stamina.
Iron Tail
9
45
5
7 Tempo: -1 Defense.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Refresh
3
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status.
Feint
3
10
0
Always depletes Armor as if it were a critical hit.
Foresight
5
0
For the targeted enemy, until they are KO'd or Staggered, the user pays no Miss costs when targeting them and can affect them with Normal moves if they are Ghost. User performs a Watch action on that enemy as part of this move.
Work Up
4
0
User gains +1 Attack and Magic.
Parting Shot
7
0
Decreases all targets' Attack and Magic by -1. User then gains 2 tiles of retreat movement.
Substitute
4
0
Transfers 25% of the user's max HP into a Substitute clone placed adjacent to the user. The clone is a distinct unit on the field that has the user's unboosted defenses, 0 Stamina, 1 action, and cannot Brace, Surge, use Items, or use moves. Substitutes do not naturally inherit Abilities, Perks, Statuses, or other abstract shared resources of the user. Maximum 3 Substitutes on the field at a time per unit.
Mud-Slap
3
5
0
Decreases target's Accuracy by -1.
Flash
4
0
Decreases targets' Accuracy by -1.
Dig
10
35
0
Fails if there is no solid ground to dig into (use GM fiat if necessary).
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging costs Stamina while striking does not.
User moves underground and moves through the map as if walking through Difficult Terrain. User gains a +100% unpiercable defensive modifier and has -1 Aggro while in this state.