Enemy Abilities cannot directly reduce the effects of the user's moves. The user's first attack to strike a Bracing enemy each turn is not reduced.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Competitive
Once per turn, when the user is within Ally range of someone with a higher buff in a stat than they have, the user may match that buff by paying 1 Tempo per stage gained.
Sheer Force
User may spend 5 Tempo on an attack that has a secondary effect (e.g. applies a buff, debuff, or status effect) to gain a +50% damage modifier on that attack. While doing so, user cannot access any secondary effects on that attack.
Perks
Magician's Kit
8
User gains access to the moves Nasty Plot, Mystical Power, Calm Mind, Air Cutter, and Giga Drain and the abilities Sheer Force, Moxie, and Competitive. The user can only hotkey one of these moves at a time.
Quick Charge
5
User can expend a Surge Point to instantly
use a Charging move on its charge phase,
or to negate the penalty of a Recharge move.
Steady Breathing
5
Breathing reduces an additional 10 Heat.
Restoring reduces an additional 20 Heat.
Cadence
6
If an enemy attack struck the user on the
prior enemy phase, they may gain +1 to two
stats of their choice at the start of their turn.
Heat Sink
7
Heat gained from custom moves and passives is
reduced by 25% (rounding up) or by 3, whichever is larger.
Heat Flush
7
Overwrites Heat Sink. Heat gained from
custom moves and passives is reduced by
50% (rounding up) or by 6, whichever is larger.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surging Start
2
User starts battle with 1 Surge Point.
Take Flight
3
User gains Power of Flight, which allows them to
fly and ignore most ground-based terrain effects.
Runner
11
User has +1 free movement each turn. Dash and
Extra Push grant an additional +2 movement.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Moves
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Fire Lash
9
35
0
Decreases target's Defense by -1.
Ember
2
15
0
9 Tempo: Burn [2].
Dragon Breath
7
25
0
7 Tempo: Paralyzed [2].
Shadow Ball
8
35
0
8 tempo: -1 Resistance.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Grass Pledge
10
35
0
If targeting the same location as Fire Pledge, creates an Aura that, within, non-Fire enemies take ×2 Level Direct Damage while Fire enemies take ×1 Level Direct Damage. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Sustain cost: 3 Stamina. Caster of this move pays the Sustain cost for the effect listed above.
Nasty Plot
6
0
User gains +2 Magic.
Air Cutter
8
25
1
Costs 5 less Tempo to crit.
Mystical Power
8
30
2
User gains +1 Magic.
Calm Mind
5
0
User gains +1 Magic and Resistance.
Giga Drain
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Dragon Rage
11
40
0
Does not utilize the user's raw offensive stats. Instead, Level ×1 is used as the offensive stat.
Blue Flare
16
60
3
8 Tempo: Burn [2].
Flamethrower
11
40
0
9 tempo: Burn [2].
Rita's Blue Flare
16
70
3
8 Tempo: Burn [2]. Has a +50% damage modifier.
Laser Focus
8
0
User's next Critical Hit costs 50% less Tempo, rounding up. Cannot stack with other %-based reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Starflare Overload
18
110
0
Perform on one turn to charge. Cast on subsequent turns to hold the charge or unleash the attack. Charging does not cost Stamina.
Has a +50% damage modifier.
Dragon Pulse
10
37
0
-
Sunny Day
8
0
(This move can be legally learned by any Fire-type).
Generates a size 3 Aura* of Sunlight. Fire attacks cast inside the Aura gain +50%. Water attacks striking targets inside the Aura lose -50%.
Sustain cost: 4 Stamina.