Debuff effects from enemies (i.e. not self-applied) are reduced by 2 layers on application.
Sturdy
The user endures a KO'ing blow at 1 HP and gains (20 + ×0.5 Level) Armor. The user can only do this once by default and must Restore to be able to do it again.
Filter
Super Effective attacks against the user deal +25% instead of +50%, and Ultra Effective attacks against the user deal +50% instead of +100%.
Shell Armor
User has a passive layer of Pierce Guard that regenerates each turn.
Perks
Defender's Kit
8
User gains access to the moves Cosmic Power, Amnesia, Iron Defense, Minimize, and Spiky Shield and the abilities Sturdy, Clear Body, and Filter. The user can only hotkey one of these moves at a time.
Front Row
6
User begins the battle with +3 Aggro.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Prominent
10
At the end of each turn, gain +1 Aggro.
Moves
Tackle
2
15
0
-
Encore
3
0
Applies Encore [2]. Penalty only applies if the user actually had a previous turn.
Endure
5
0
User gains Endure status.
Endure status: until the start of the user's next turn, the user will endure at 1 HP against the first attack that would have KO'd them.
Cosmic Power
5
0
User gains +1 Defense and Resistance.
Taunt
5
0
Applies Taunt [2]. User gains +1 Aggro.
Amnesia
6
0
User gains +2 Resistance.
Iron Defense
6
0
User gains +2 Defense.
Minimize
6
0
User gains +2 Evasion.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Counter
9
0
Until the end of the following enemy phase, physical damage dealt to the user is reflected back 2:1 if their attacker is within 5 tiles. This damage is not affected by positive modifiers whatsoever, including Effectiveness. A single attack cannot reflect back more than the user's max HP.
Player characters instead take 50% reflected damage from enemies who have this status.
Spiky Shield
15
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down. Enemies that make contact with the user while this Armor is active will suffer ×1 Level Direct Damage. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.