User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Guardian
8
The user and allies within Aura-- radius
gain ×0.2 Level Armor each turn.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Prominent
10
At the end of each turn, gain +1 Aggro.
Moves
Healing Wish
15
0
Heals an ally for ×12 Level HP and cures all of their status conditions. User takes ×6 Level recoil.
Protect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Baby-Doll Eyes
5
0
Decreases target's Attack by -1. Costs 0.5 actions to cast.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Baton Pass
7
0
User can optionally switch places with the selected ally. User can optionally pass all of the buffs they have in a single stat to that ally.
Rest
8
0
User gains Sleepy [6] and heals for Level ×12 HP. Sleepy status cannot be reduced on application in any way.