User can check an additional thing on the target with a Watch action. Grants +2 Tempo when doing so.
Victory Star
User can, as a free action, create a size 2 Aura that acts as a passive +2 Accuracy while standing within. Costs 5 Stamina to maintain.
Power Spot
User can, as a free action, generate a size 2 Aura that grants a +50% damage modifier to an ally's attack, or half if an AoE, once per turn per ally. An attack can only benefit from one Power Spot at a time. Costs 3 Stamina per turn to maintain.
Screen Cleaner
While standing within an enemy's Light Screen, Reflect, or Aurora Veil, the user and allies ignore its effects. The user can pay 3 Tempo to remove the Aura altogether.
Perks
Outspoken
10
User can Call up to three allies in a Field range. Additionally, units affected by an Outspoken Call can still be Called normally on their turn.
Rallier's Kit
8
User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Safety Net
4
User's standard debuff floor is
raised by 4 layers from -6 to -2.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Cadence
6
If an enemy attack struck the user on the
prior enemy phase, they may gain +1 to two
stats of their choice at the start of their turn.
Bounce Back
7
Debuffs decay by one additional layer
at the end of the user's turn.
Immovable
8
When the user receives a move that would be Super Effective, it becomes neutrally effective.
Moves
Absorb
3
5
0
Drains 20% of damage inflicted to heal the user, rounding up.
Screech
5
3
Decreases target's Defense by -2.
Haze
4
0
Generates a size 3 Aura*. Buffs and debuffs are treated as if they are 2 stages closer to net-zero while standing within. (For example, +3 is treated as +1, and -3 is treated as -1).
Sustain cost: 2 Stamina.
Super Fang
8
30
2
Does not utilize the user's raw offensive stats. Instead, Level ×1 is used as the offensive stat.
This attack has a variable damage modifer based on how much relative HP the target has left, as follows:
- Full HP: +50%
- More than half: +0%
- Tired: -50%
- Exhausted: -100%
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receive up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Decorate
9
0
Ally gains +2 Attack and Magic.
After You
8
0
Grants an ally +1 Surge Point.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Moonlight
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Snatch
6
0
Costs 0.5 actions to cast. User can steal an atomic stat buff that an enemy performed or received on the previous turn, to a maximum of +3 total buffs.
Amalthea's Dragon Cheer
3
0
Target's next Critical Hit costs 31.25% less Tempo, rounding up. Cannot stack with other %-reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Psi Mobilise
9
0
Generates a custom Aura. Once per turn per ally, for up to three allies, an ally targeted by one of Amalthea's moves while standing within the Aura receieves +1 in a standard stat of their choosing. Amalthea then suffers a debuff of the same kind. If the chosen buff is +Attack or +Magic, Amalthea instead suffers -Defense or -Resistance respectively. Enemies who make contact with the Aura take ×1 Level Direct Damage.
Sustain cost: 5 Stamina and 10 Heat.
Draconic Rally
12
0
Can target up to 3 allies total. Grants +50% to a strike this turn, or half if an AoE. This effect cannot be combined with Helping Hand on the same strike.
Target's next Critical Hit costs 31.25% less Tempo, rounding up. Cannot stack with other %-reductions for Critical costs and cannot bring Critical costs below 5 Tempo.