Once per turn, the user can form a Commander chain with an adjacent ally. A Commander chain has the effect of the move Hold Hands and allows either unit to spend movement to move both of them as if moving through Difficult Terrain, as long as they remain adjacent. In this state, both units have an effective +2 in Attack, Magic, Defense, and Resistance. Either unit can break free of the chain at any time, which dispels these effects.
Friend Guard
User can, as a free action, generate a size 2 Aura that reduces incoming damage for allies standing within by -50%. Costs 6 Stamina per turn to maintain.
Shed Skin
Status conditions are cured by an additional tier at the end of the user's turn (the negative effects still activate on this turn.)
Battle Armor
User has a passive layer of Pierce Guard that regenerates each turn.
Suction Cups
User gains +4 Displacement resistance. Can perform an Odd Action to extend the benefit to allies standing in adjacent tiles.
Perks
Protector's Kit
8
User gains access to the moves Follow Me, Hold Hands, Wide Guard, Safeguard, and Mist and the abilities Battle Armor, Friend Guard, and Suction Cups. The user can only hotkey one of these moves at a time.
Walk It Off
7
Status conditions are cured by one additional
layer at the end of the user's turn.
Draw In
8
Enemies within Aura- range of the user move as if going through difficult terrain when moving away from the user.
Secret Kit
7
User learns a new illegal move and illegal ability, with GM and balancer approval. Feel free to inquire.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Take Flight
3
User gains Power of Flight, which allows them to
fly and ignore most ground-based terrain effects.
Pure Adrenaline
10
When the user would be KO'd by an enemy attack and they have at least 1 SP, the user endures at 1 HP and 1 SP is consumed instead, up to 3 times per battle.
Second Chance
13
Once per turn, if the user is above 1 HP before a strike, they will Endure the hit with 1 HP if it would have taken them to 0.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Wrap
3
2
3
Applies Trapped [2].
Endure
5
0
User gains Endure status this turn.
Endure status: the user will endure at 1 HP against the first attack that would have KO'd them.
Bide
6
0
User casts this move to begin charging and casts again on a future turn to attack. On turns in between, the user pays a Sustain cost that grows linearly from the base (i.e. 3 → 6 → 9... etc). On launch, the user pays the Sustain cost for the turn instead of the move's base cost.
All damage dealt by enemy strikes is stored as a counter while Bide is charging. When released, deals Direct Damage equal to ×2 the amount stored. Damage per Bide is capped at ×2 the user's max HP. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Rest
10
0
User heals for Level ×10 HP. User can cure [2] layers of all statuses or [4] layers of one status, though Sleepy cannot be selected to be cured. User also gains Sleepy [4]. The amount of Sleepy applied to the user scales with Agile and Strong Style.
Coil
7
0
User gains +1 Attack, Defense, and Accuracy.
Acid Spray
8
15
0
Decreases target's Resistance by -2.
Mimic
3
0
Add a move used by an ally on their latest turn to the user's moveset. User can cast this move for 0 actions and 0 Stamina to drop a copied move, which must be done before copying another.
Cannot copy Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. Cannot copy moves called by any one of these moves either. If calling a move with a Sustain cost, the cost on future turns is +50% higher, rounding up.
Follow Me
7
0
Generates a size 2 Aura around the user. The first time an enemy casts an attack within the Aura each turn, it must include the user as the primary target.
Sustain cost: 4 Stamina.
Hold Hands
5
0
User creates a chain of Holding Hands upon casting. Allies can approach the user or others already part of the chain by standing adjacent to their position. AoEs that strike those in Hold Hands will have double the AoE penalty. Additionally, single-target damage is evenly distributed between immediately adjacent allies Holding Hands. A single person can only Hold two Hands.
Wide Guard
12
0
Reduces incoming AoE attacks by -100%. If the Aura suffers two strikes that activate this effect, it is disabled until the next turn.
Sustain cost: 6 Stamina.
Safeguard
7
0
Generates a size 3 Aura that reduces incoming statuses by [2] layers on application while standing within.
Sustain cost: 4 Stamina.
Mist
7
0
Generates a size 3 Aura that reduces incoming debuffs by 2 layers on application while standing within.
Sustain cost: 4 Stamina.
Belch
8
55
2
Chains into an Item action, which must be a consumable. Cannot be used without doing so. The item's effects are nullified and each capacity point that item had adds +100% to this move, to a maximum of +300%.
Sludge Bomb
10
40
0
7 Tempo: Poison [2].
Stockpile
6
0
User gains +1 Defense and +1 Resistance. Each cast generates a Stockpile layer on the user. The user can have up to three total at a time.
Yiggy's Endure
3
0
User gains +3 Tempo on cast. User gains Endure status this turn.
Endure status: until the start of the user's next turn, the user will endure at 1 HP against the first attack that would have KO'd them.
Psi Supplicate
7
0
Yiggy transfers up to [4] layers of statuses afflicting an ally to himself. Yiggy gains ×0.5 Level damage added per layer to his Bide counter whenever a status moved this way is removed from Yiggy on the same turn.
Unburdened Endure
4
0
User gains +3 Tempo on cast. Target gains Endure status. Each turn, they endure at 1 HP against the first attack that would have KO'd.
Maintenance cost: 2 Stamina.
Healing Wish
15
0
Heals an ally for ×12 Level HP and cures all of their status conditions. User takes ×6 Level recoil.
Flamethrower
11
40
0
9 tempo: Burn [2].
Swallow
7
0
Fails if the user does not have at least one Stockpile layer. Consumes all Stockpile layers by converting them into HP, ×3 Level per layer.
Giga Drain
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Psi Utterance
10
0
Yiggy siphons half of the damage taken by an ally to himself, with damage dealt by enemies counting towards Bide. Yiggy gains Destiny Bond status. Yiggy suffers ×1 Level recoil each turn this effect is active.
Sustain cost: 5 Stamina, 10 Heat.
Teleport
1
0
The user can warp up to 10 tiles away, spending 1 Stamina for each tile. For Stamina equal to double the tiles traveled, the user can take an adjacent ally with them. User can only Teleport to tiles within their line of sight.