Gain +10 Tempo at the start of battle or whenever this Ability is acquired, and generate +1 Tempo passively at the start of each turn.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Sheer Force
User may spend 5 Tempo on an attack that has a secondary effect (e.g. applies a buff, debuff, or status effect) to gain a +50% damage modifier on that attack. While doing so, user cannot access any secondary effects on that attack.
Perks
Flex Assault
7
For all attacks this turn, the user may trade 10 Offense for a +50% damage modifier, or vice versa.
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Law of Averages
2
User's maximum Tempo increases from 30 to 40.
Heartbeat
12
Using a move generates +3 Tempo instead of +2.
Overdrive
9
The stamina penalty for using an unequipped move is reduced to 25% instead of 50%, and rounds the Stamina cost down instead of up for those moves.
Moves
Leer
3
0
Decreases targets' Defense by -1.
Liquidation
8
37
0
8 Tempo: -1 Defense.
Bite
6
25
0
7 Tempo: Flinch [2].
Dual Chop
8
15
2
Hits for +100%.
Ice Fang
7
27
1
9 Tempo: Flinch [2] or Chilly [2]. Can only apply one status per use.
Swords Dance
6
0
User gains +2 Attack.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Aqua Jet
5
15
0
Costs 0.5 actions to cast.
Trailblaze
5
20
0
User gains +1 Speed.
Chip Away
8
30
0
Ignores boosts to the target's defensive stat, including modifiers and Bracing.
Psi Suplex
10
18
0
Tusk gains +1 Tempo. Applies Paralyzed [2] against the target. Has 4 Displacement points against the target, which must be spent throwing them behind Tusk. The target passes through Tusk's position to do so. This displacement fails if the target cannot be fully thrown to a vacant space.