User can, as a free action, generate a size 2 Aura that reduces incoming damage for allies standing within by -50%. Costs 6 Stamina per turn to maintain.
Effect Spore
Once per turn, user can spend 5 Tempo to add Poison [2], Sleepy [2], or Paralysis [2] to a move targeting an enemy. Grass types suffer -[1] on application from these effects.
Prankster
Once per turn, the user can make a status move cost 0.5 actions less. The attack will cost +50% more Stamina, rounding up. Does not work on enemy-targeting status moves that are affecting a Dark-type target.
Shadow Tag
Once per enemy per turn, can spend 3 Tempo to apply Restrained [2] at Ranged distance.
Infiltrator
User shreds through Armor twice as fast and ignores an enemy's Reflect, Light Screen, Aurora Veil, Safeguard, and Mist.
Perks
Hexer's Kit
8
User gains access to the moves Hypnosis, Leech Seed, Infestation, Secret Power, and Tri Attack and the abilities Effect Spore, Shadow Tag, and Prankster. The user can only hotkey one of these moves at a time.
Phase Out
5
The user has a +100% defense modifier
against the first AoE attack to hit them
each turn that also hits at least one other unit.
Uncanny Dodge
8
The first attack each turn that deals damage
against the user is reduced by -100%.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger.
Scathing Hex
15
The user's statuses can extend to [10] layers on a target, surpassing the usual [6]. These layers will be notated as up to an extra [4] next to the normal status numbers, and decay first, instead of and before corresponding normal layers.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Critical Hexer
8
The user may spend a critical hit's worth of Tempo on a move applying a status effect. Instead of receiving the usual critical benefits, one status has +2 layers applied to a single target.
Runner
11
User has +1 free movement each turn. Dash and
Extra Push grant an additional +2 movement.
Moves
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Toxic Spikes
9
0
At Ranged distance, user casts a size 2 Aura of Toxic Spikes, which apply Poison [2]. Recasting onto an existing Toxic Spikes layer increases the number of layers applied by [2]. Recasting in a different location removes the old Aura and does not increase layer count, but maintains its previous layer count.
Sustain cost: 3 × layer count.
Hypnosis
1
8
Applies Sleepy [2].
Venoshock
9
27
0
Gains +100% if the target is Poisoned.
Toxic
7
2
Applies Poisoned [4]. If the user is Poison type, this move does not suffer from Miss penalties and ignores positive Evasion stages.
Absorb
3
5
0
Drains 20% of damage inflicted to heal the user, rounding up.
Secret Power
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Tri Attack
10
35
0
8 Tempo: Burn [2], Paralyzed [2], or Chilly [2]. Can only apply one status per use.
Mean Look
3
0
Applies Restrained [2].
Leech Seed
2
2
Applies Seeded [2].
Infestation
5
5
0
Applies Trapped [2].
Confuse Ray
3
0
Applies Confused [2].
Quick Guard
10
0
Generates a size 3 Aura around the user. The first two attacks to strike the user or allies standing inside the Aura are reduced by -100% if the attacker has Dashed during their turn.
Sustain cost: 5 Stamina.
Flynn's Venoshock
7
27
0
User gains +3 Tempo. Gains +100% if the target is Poisoned.
Psi Rising Gale
10
0
Applies Windshear [3], which operates as a distinct Poison-equivalent and is categorized as a Non-Standard Scaling Status.
Windshock
17
0
Deals Level x1 Direct Damage, plus an additional Level x2 for each layer of Windshear on the target, up to a total of Level x13 (6 layers total). The layers of Windshear are cured from the target after this attack deals damage.
Venom Drench
6
0
For Poisoned targets, decreases Attack, Magic, and Speed by -1.