User can, as a free action, create a size 2 Aura that acts as a passive +2 Accuracy while standing within. Costs 5 Stamina to maintain.
Static
Applies [1] layer of Paralysis when an enemy initiates contact.
Power Spot
User can, as a free action, generate a size 2 Aura that grants a +50% damage modifier to an ally's attack, or half if an AoE, once per turn per ally. An attack can only benefit from one Power Spot at a time. Costs 3 Stamina per turn to maintain.
Screen Cleaner
While standing within an enemy's Light Screen, Reflect, or Aurora Veil, the user and allies ignore its effects. The user can pay 3 Tempo to remove the Aura altogether.
Perks
Compressor
10
User can choose to give a Line, Wave, Spread, or Field range attack a +50% damage modifier and +1 to applied layers. In exchange, that attack can only target one enemy. Does not work on friendly fire attacks.
Buddy System
6
For attack² Alliances the user participates in, the strike with the smaller modifier increases by an additional +50% to sync with the attack with the larger modifier. +100% if both units have Buddy System.
Flex Assault
7
For all attacks this turn, the user may trade 10 Offense for a +50% damage modifier, or vice versa.
Rallier's Kit
8
User gains access to the moves Coaching, Decorate, Tailwind, Helping Hand, and After You and the abilities Power Spot, Victory Star, and Screen Cleaner. The user can only hotkey one of these moves at a time.
Heat Sink
7
Heat gained from custom moves and passives is
reduced by 25% (rounding up) or by 3, whichever is larger.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Surging Start
2
User starts battle with 1 Surge Point.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Flash Step
8
User can Dash a third time during their turn. Additionally, after having walked at least two tiles in a straight line, the user can ignore most ground-based map effects until they change direction.
Quick Boost
9
Once per turn, the user can add an additional +1 to a stat buff they apply to themselves.
Moves
Hyper Beam
18
70
2
Casts normally on the first turn. On the following turn, the user loses an action to recharge.
Tackle
2
15
0
-
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Cotton Guard
10
0
User gains +3 Defense.
Electro Ball
9
25
0
Starts at a base of -50%. Gains +50% for each Dash action the user performs during their turn before casting.
Agility
6
0
User gains +2 Speed.
Charge Beam
5
20
2
3 Tempo: +1 Magic.
Electroweb
6
22
1
Decreases targets' Speed by -1.
Substitute
4
0
Transfers 25% of the user's max HP into a Substitute clone placed adjacent to the user. The clone is a distinct unit on the field that has the user's unboosted defenses, 0 Stamina, 1 action, and cannot Brace, Surge, use Items, or use moves. Substitutes do not naturally inherit Abilities, Perks, Statuses, or other abstract shared resources of the user. Maximum 3 Substitutes on the field at a time per unit.
Derek's Tail Glow
8
0
User gains +4 Magic.
Psi Woolify
6
0
Changes one of the enemy's Types to Flying. Power of Flight is not granted upon doing so.
Thunder
13
50
6
7 Tempo: Paralyzed [2]. Does not suffer from Miss penalties and ignores Evasion in rainy weather. Deals +100% and ignores the defense modifier against targets using Fly, Sky Drop, or Bounce.
Knight's Cutting Glow
12
0
User gains +5 Magic. Overflow gets applied as +Accuracy instead
Charge
5
0
User gains +1 Resistance. User's next Electric strike gains +100%.
Coaching
8
0
User and up to 3 allies gain +1 Attack and Defense.
Decorate
9
0
Ally gains +2 Attack and Magic.
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receive up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Sustain cost: 8 Stamina.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
After You
8
0
Grants an ally +1 Surge Point.
Psycho Boost
16
65
2
Decreases user's Magic by -2, or Attack if this is being cast with the user's Attack stat in some way.