User can check an additional thing on the target with a Watch action. Grants +2 Tempo when doing so.
Mold Breaker
Enemy Abilities cannot directly reduce the effects of the user's moves. The user's first attack to strike a Bracing enemy each turn is not reduced.
Static
Applies [1] layer of Paralysis when an enemy initiates contact.
Adaptability
STAB attacks gain an additional +25%.
Perks
Bunker Buster
6
Once per turn, the user can deplete Armor with an attack prior to applying the damage from that attack.
Generalist's Kit
8
User gains access to the moves Work Up, Parting Shot, Refresh, Feint, and Foresight and the abilities Adaptability, Frisk, and Mold Breaker. The user can only hotkey one of these moves at a time.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surging Start
2
User starts battle with 1 Surge Point.
Bulldoze
4
User's moves and status applications do not suffer penalties
from unfavorable Type Effectiveness.
Runner
11
User has +1 free movement each turn. Dash and
Extra Push grant an additional +2 movement.
Sharpshooter
9
Projectile Items gain +1 range, Sure Hit, and +100% damage.
Moves
Tackle
2
15
0
-
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Cotton Guard
10
0
User gains +3 Defense.
Electro Ball
9
25
0
Starts at a base of -50%. Gains +50% for each Dash action the user performs during their turn before casting.
Agility
6
0
User gains +2 Speed.
Work Up
4
0
User gains +1 Attack and Magic.
Parting Shot
7
0
Decreases all targets' Attack and Magic by -1. User then gains 2 tiles of retreat movement.
Refresh
3
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status.
Feint
3
10
0
Always depletes Armor as if it were a critical hit.
Foresight
5
0
For the targeted enemy, until they are KO'd or Staggered, the user pays no Miss costs when targeting them and can affect them with Normal moves if they are Ghost. User performs a Watch action on that enemy as part of this move.
Charge Beam
5
20
2
3 Tempo: +1 Magic.
Electroweb
6
22
1
Decreases targets' Speed by -1.
Substitute
4
0
Transfers 25% of the user's max HP into a Substitute clone placed adjacent to the user. The clone is a distinct unit on the field that has the user's unboosted defenses, 0 Stamina, 1 action, and cannot Brace, Surge, use Items, or use moves. Substitutes do not naturally inherit Abilities, Perks, Statuses, or other abstract shared resources of the user. Maximum 3 Substitutes on the field at a time per unit.
Derek's Tail Glow
8
0
User gains +4 Magic.
Psi Woolify
6
0
Changes one of the enemy's Types to Flying. Power of Flight is not granted upon doing so.
Thunder
13
50
6
7 Tempo: Paralyzed [2]. Does not suffer from Miss penalties and ignores Evasion in rainy weather. Deals +100% and ignores the defense modifier against targets using Fly, Sky Drop, or Bounce.
Knight's Cutting Glow
12
0
User gains +4 Magic. Overflow gets applied as +Accuracy instead