Enemy Abilities cannot directly reduce the effects of the user's moves. The user's first attack to strike a Bracing enemy each turn is not reduced.
Static
Applies [1] layer of Paralysis when an enemy initiates contact.
Adaptability
STAB attacks gain an additional +25%.
Perks
Generalist's Kit
8
User gains access to the moves Work Up, Parting Shot, Refresh, Feint, and Foresight and the abilities Adaptability, Frisk, and Mold Breaker. The user can only hotkey one of these moves at a time.
Bulldoze
4
User's moves do not suffer penalties
from unfavorable Type Effectiveness.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Runner
11
User has +1 free movement each turn. Dash and
Extra Push grant an additional +2 movement.
Moves
Tackle
2
15
0
-
Refresh
3
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status.
Feint
3
10
0
Always depletes Armor as if it were a critical hit.
Foresight
5
0
For the targeted enemy, until they are KO'd or Staggered, the user pays no Miss costs when targeting them and can affect them with Normal moves if they are Ghost. User performs a Watch action on that enemy as part of this move.
Work Up
4
0
User gains +1 Attack and Magic.
Charge Beam
5
20
2
3 Tempo: +1 Magic.
Agility
6
0
User gains +2 Speed.
Parting Shot
7
0
Decreases all targets' Attack and Magic by -1. User then gains 2 tiles of retreat movement.
Electro Ball
9
25
0
Starts at a base of -50%. Gains +50% for each Dash action the user performs during their turn before casting.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.