Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Marvel Scale
Once per turn, user gains ×0.2 Level Armor when affected by a status condition (on application).
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
High Five
5
The user may spend 0.5 actions to grant +1
in five stats to their Alliance partner that turn.
Front Row
6
User begins the battle with +3 Aggro.
Vanguard
7
The user gains ×0.2 Level Armor per enemy
within Field- range at the end of their turn.
Walk It Off
7
Status conditions are cured by one additional
layer at the end of the user's turn.
Moves
Rain Dance
8
0
(This move can be legally learned by any Water-type).
Generates a size 3 Aura* of Rain. Water attacks cast inside the Aura gain +50%. Fire attacks striking targets inside the Aura lose -50%.
Aura maintenance cost: 4 Stamina.
Water Pulse
6
25
0
8 Tempo: Confused [2].
Chilling Water
5
20
0
Decreases target's Attack by -1.
Leer
3
0
Decreases targets' Defense by -1.
Aqua Ring
8
0
Generates a size 1 Aura that heals the user and allies within for ×1 Level HP. Casting again at full cost expands the Aura by 1 radius (to a maximum of size 3) and increases the healing by ×1 Level (to a maximum of ×3 Level).
Aura maintenance cost: 2 × layer count. User can optionally decrease the number of active layers before paying this fee.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or +50% if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.