User can, as a free action, create a size 2 Aura* of Snow around them. Costs 4 Stamina per turn to maintain.
Perks
Defender's Kit
8
User gains access to the moves Cosmic Power, Amnesia, Iron Defense, Minimize, and Spiky Shield and the abilities Sturdy, Clear Body, and Filter. The user can only hotkey one of these moves at a time.
Immovable
8
When the user receives a move that would be Super Effective, it becomes neutrally effective.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Defensive Start
13
Begin the battle with +4 Defense and Resistance.
Moves
Ice Beam
11
40
0
9 tempo: Chilly [2].
Swift
7
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Powder Snow
3
15
0
9 tempo: Chilly [2].
Draining Kiss
6
20
0
Drains 50% of damage inflicted to heal the user, rounding up.
Future Sight
11
55
0
User can place a size 2 Aura down that is hidden from enemies. At the end of the enemies' next phase, this Aura will strike all enemies inside for the offense value and modifier value attached to the Aura upon casting. This Aura does not consume the user's Aura slot.
When casting, denote these values but do not factor any AoE reductions. The GM will need to do this calculation themselves due to the variability of enemies in range.
Aurora Veil
10
0
Fails if the user does not already have Snow active. User's Snow Aura transforms into Aurora Veil, which has all the properties of Snow as well as the properties of Reflect and Light Screen. User can drop Aurora Veil back down to regular Snow, but must recast this move again to regain it. If Aurora Veil is destroyed by a screen-busting effect, it reverts to Snow.
Aura maintenance cost: 8 Stamina.
Cosmic Power
5
0
User gains +1 Defense and Resistance.
Amnesia
6
0
User gains +2 Resistance.
Iron Defense
6
0
User gains +2 Defense.
Minimize
6
0
User gains +2 Evasion.
Spiky Shield
15
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down. Enemies that make contact with the user while this Armor is active will suffer ×1 Level Direct Damage. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.