User can, as a free action, create a size 2 Aura* of Snow around them. Costs 4 Stamina per turn to maintain.
Perks
Extended Brace
8
The user can Brace even if they Braced the prior turn. If they do so, sacrifice 1 SP instead of gaining 1 SP; the SP sacrifice increases by 1 per further continuous Brace in a row.
Defender's Kit
8
User gains access to the moves Cosmic Power, Amnesia, Iron Defense, Minimize, and Spiky Shield and the abilities Sturdy, Clear Body, and Filter. The user can only hotkey one of these moves at a time.
Shield Bash
7
When Bracing, use defensive stats for attacking moves.
Guardian
8
The user and allies within Aura-- radius gain
×0.2 Level Armor (rounding up) each turn.
Defensive Start
13
Begin the battle with +4 Defense and Resistance.
Efficient Bracer
9
Bracing costs 1 action instead of 1.5 actions.
Moves
Ice Beam
11
40
0
9 tempo: Chilly [2].
Swift
7
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Powder Snow
3
15
0
9 tempo: Chilly [2].
Draining Kiss
9
20
0
Drains 30% of damage inflicted to heal the user, rounding up.
Future Sight
11
55
0
User can place a size 2 Aura down that is hidden from enemies. At the end of the enemies' next phase, this Aura will strike all enemies inside for the offense value and modifier value attached to the Aura upon casting. This Aura does not consume the user's Aura slot.
When casting, denote these values but do not factor any AoE reductions. The GM will need to do this calculation themselves due to the variability of enemies in range.
Aurora Veil
10
0
Fails if the user does not already have Snow active. User's Snow Aura transforms into a size 3 Aurora Veil, which has all the properties of Snow as well as the properties of Reflect and Light Screen (considered a "screen" effect). User can drop Aurora Veil back down to regular Snow of its original size, but must recast this move again to regain it. If Aurora Veil is destroyed by a screen-busting effect, it reverts to Snow.
Sustain cost: 8 Stamina.
Cosmic Power
5
0
User gains +1 Defense and Resistance.
Amnesia
6
0
User gains +2 Resistance.
Iron Defense
6
0
User gains +2 Defense.
Minimize
6
0
User gains +2 Evasion.
Spiky Shield
15
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down. Enemies that make contact with the user while this Armor is active will suffer ×1 Level Direct Damage. This damage is not affected by positive modifiers whatsoever, including Effectiveness.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Blizzard
12
50
6
9 Tempo: Chilly [2]. Does not suffer from Miss penalties and ignores Evasion in Snow weather.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Rest
10
0
User heals for Level ×10 HP. User can cure [2] layers of all statuses or [4] layers of one status, though Sleepy cannot be selected to be cured. User also gains Sleepy [4]. The amount of Sleepy applied to the user scales with Agile and Strong Style.
Calm Mind
5
0
User gains +1 Magic and Resistance.
Imprison
8
0
Applies Disable [4] to a move the target used on their previous turn.