The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1.
Blaze
If the user's HP is below half, their Fire attacks gain +50%.
Sheer Force
User may spend 5 Tempo on an attack that has a secondary effect (e.g. applies a buff, debuff, or status effect) to gain a +50% damage modifier on that attack. While doing so, user cannot access any secondary effects on that attack.
Competitive
Once per turn, when the user is within Ally range of someone with a higher buff in a stat than they have, the user may match that buff by paying 1 Tempo per stage gained.
Perks
Magician's Kit
8
User gains access to the moves Nasty Plot, Mystical Power, Calm Mind, Air Cutter, and Giga Drain and the abilities Sheer Force, Moxie, and Competitive. The user can only hotkey one of these moves at a time.
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Force Override
8
The user can cast special attacks as physical attacks.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Growl
3
0
Decreases targets' Attack by -1.
Roar
5
0
Has 4 Displacement points. Each new target after the first reduces the number of points per target by -1, to a minimum of 1.
Fire Spin
6
12
3
Applies Trapped [2].
Temper Flare
10
32
0
If the user previously landed an attack on an enemy this turn that dealt 0 damage or Missed, this attack gains +150%. Multiple casts of this move must correspond to one 0 damage or Missed attack each to get this bonus.
Sunsteel Strike
17
45
0
Abilities cannot reduce this move's power. Cannot be redirected in any mundane way. Deals full damage to Bracing targets.
Swords Dance
6
0
User gains +2 Attack.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
9
32
0
Drains 25% the damage inflicted to heal the user, rounding up.
Swords Dance
6
0
User gains +2 Attack.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Drain Punch
9
32
0
Drains 25% the damage inflicted to heal the user, rounding up.
Mystical Power
8
30
2
User gains +1 Magic.
Nasty Plot
6
0
User gains +2 Magic.
Calm Mind
5
0
User gains +1 Magic and Resistance.
Air Cutter
8
25
1
Costs 5 less Tempo to crit.
Giga Drain
9
32
0
Drains 25% the damage inflicted to heal the user, rounding up.
Hidden Power
10
25
0
On their first cast, the user chooses a type to make their Hidden Power for the rest of the battle, and whether to make it physical or special.