User has a passive layer of Pierce Guard that regenerates each turn.
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Moves
Bone Club
5
27
3
9 Tempo: Flinch [2].
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Bone Rush
9
7
2
Spend 5 Tempo for +100%, to a maximum of +400% per cast.
Bonemerang
9
20
2
Hits for +100%.
Morning Sun
16
0
Heals the user and allies for ×6 Level HP. Heals for ×9 Level inside of sunny weather. Heals for ×3 Level inside of any other weather.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and allies in range.
Endeavor
11
30
0
Does not utilize the user's raw offensive stats. Instead, Level ×1 is used as the offensive stat.
This attack has a variable damage modifer based on the difference in HP between the user and target, as follows:
- If user is Exhausted, +100%.
- If user is Tired, +50%.
- If target is at full HP, +50%.
- If target is Tired, -50%.
- If target is Exhausted, -100%.
Metronome
3
0
Must be hotkeyed in order to use. This move costs 0 actions to cast. User can choose any mundane move in the game to cast as part of this action, paying the costs for both Metronome and that move. User also pays Tempo equal to the Stamina cost of the called move.
Cannot call Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. If calling an Aura move, the maintenance cost on future turns is +50% higher, rounding up.