When the user Restores, they can heal for ×3 Level HP and cure [2] layers of all statuses or [4] layers of a single status.
Serene Grace
Secondary effects cost 3 less Tempo to apply.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
High Five
5
The user may spend 0.5 actions to grant +1
in five stats to their Alliance partner that turn.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Heat Sink
7
Heat gained from custom moves and passives is
reduced by 25% (rounding up) or by 3, whichever is larger.
Guardian
8
The user and allies within Aura-- radius gain
×0.2 Level Armor (rounding up) each turn.
Immovable
8
When the user receives a move that would be Super Effective, it becomes neutrally effective.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger.
Moves
Growth
6
0
Increases user's Attack and Magic by +1 each, or +2 each in Sunlight.
Moonlight
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Confide
2
0
Decreases target's Magic by -1.
Grassy Terrain
8
0
(This move can be legally learned by any Grass-type).
Generates a size 3 Aura* of Grassy Terrain. If standing on the ground, the user, enemies, and up to 3 allies per turn can heal ×1 Level HP when making contact with the Aura. Grass attacks cast inside the Aura gain +50%.
Sustain cost: 4 Stamina.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Leech Seed
2
2
Applies Seeded [2].
Baby-Doll Eyes
5
0
Decreases target's Attack by -1. Costs 0.5 actions to cast.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Psych Up
13
0
User selects a stat to copy the stages from. Does not stack on top of any stages the user already has in that stat.
Morning Sun
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Sweet Scent
9
0
Decreases targets' Evasion by -2.
Psinalaysis
8
0
Applies -4 Defense if the target is Seeded.
Trailblaze
5
20
0
User gains +1 Speed.
Sage's Grassy Terrain
6
0
Generates a size 3 Aura* of Grassy Terrain. If standing on the ground, Sage, enemies, and up to 3 allies per turn can heal ×1.25 Level HP when making contact with the Aura. Grass attacks cast inside the Aura gain +50%.
Sustain cost: 3 Stamina.
Grassier Terrain
10
0
Generates a size 2 Aura. The user and up to 3 allies per turn can heal x3 level HP and cure a single status for [2] when making contact.
Sustain cost: 5 Stamina, 0.5 actions, and 5 Tempo.