User gains access to the moves Follow Me, Hold Hands, Wide Guard, Safeguard, and Mist and the abilities Battle Armor, Friend Guard, and Suction Cups. The user can only hotkey one of these moves at a time.
Vanguard
7
The user gains ×0.2 Level Armor per enemy
within Field- range at the end of their turn.
Draw In
8
Enemies within Aura- range of the user move as if going through difficult terrain when moving away from the user.
Armored Start
1
For each FP invested in this Perk, the user starts battle with ×0.2 Level Armor (rounding up). This Armor is not bound by Armor cap and lingers until the first turn that the user is struck by an enemy.
Moves
Tackle
2
15
0
-
Screech
5
3
Decreases target's Defense by -2.
Whirlwind
6
0
Exerts 4 Displacement points against the targets in the cardinal direction away from the center of the radius.
Defog
8
0
Does not suffer from Miss penalties and ignores positive Evasion stages. Decreases targets' Evasion by -1. Enemy Aura effects within range decrease in size by 2 radius for the rest of the turn.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Tailwind
15
0
Generates a size 3 Aura around the user. The user and allies can receieve up to +4 free movement per turn from Tailwind auras, which they can only spend while moving within its borders.
Aura maintenance cost: 8 Stamina.
Teleport
1
0
The user can warp up to 10 tiles away, spending 1 Stamina for each tile. For Stamina equal to double the tiles traveled, the user can take an adjacent ally with them. User can only Teleport to tiles within their line of sight.