User can create a 1-HP typeless Substitute in an adjacent space as a free action. While the substitute is visible, the user is not. The Subtitute has 0 Stamina, 1 action, and cannot Brace, Surge, use Items, use moves, or do anything that would require physical contact. Once this Substitute is dispelled, user cannot create another one until they Restore.
Perks
Disruptor's Kit
8
User gains access to the moves Screech, Metal Sound, Noble Roar, Scary Face, and Flash and the abilities Intimidate, Unnerve, and Pickpocket. The user can only hotkey one of these moves at a time.
Cursed Touch
5
Once per turn, the user can spend 10 Tempo to apply
a -2 debuff to an enemy at Ranged distance.
Powerful Hex
8
Once per turn, the user may make an applied status effect or debuff effect 1 layer stronger. This does not get multiplied by any other hex-modifying abilities.
Serrated Start
1
For each FP invested in this Perk, the user's first strike will deal ×1 Level additional Direct Damage to one target. This damage only strikes one target if on an AoE.
Precise Start
14
Begin the battle with +4 Evasion and Accuracy.
Moves
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Shadow Sneak
5
15
0
Costs 0.5 actions to cast.
Nasty Plot
6
0
User gains +2 Magic.
Bitter Malice
11
25
0
If the target was suffering from a harmful status before striking, this attack gains +100%.
7 Tempo: Chilly [2].
Detect
11
0
Grants the user Armor equal to (20 + ×0.5 Level), rounding down.
Considered a "shield" move. Does not stack with Armor gained from using other shield moves this turn. If the user cast a shield move on the previous turn, the Armor gained is cut in half.
Assist
2
0
Costs 5 Tempo and 0 actions to use. Chains into an ally's hotkeyed move as part of this action, paying this move's costs first and then the copied move's. The user can move in between casting Assist and casting the copied move, but cannot perform any other actions.
Cannot call Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. If calling an Aura move, the maintenance cost on future turns is +50% higher, rounding up.
Metal Sound
5
3
Decreases target's Resistance by -2.
Screech
5
3
Decreases target's Defense by -2.
Hold Back
1
15
0
Cannot KO or Stagger the target. Grants +5 Tempo if this attack would have been a KO or Stagger.
Agility
6
0
User gains +2 Speed.
Fake Out
9
15
0
Applies Flinch [2]. Cannot be used on consecutive turns or multiple times in the same turn.