Altair
Lv.12
Amalthea
Lv.12
Arthur
Lv.10
Arula
Lv.1
Astrea
Lv.14
Astrid
Lv.23
Basil
Lv.1
Bran
Lv.7
Britta
Lv.12
Cabot
Lv.1
Camilla
Lv.1
Clara
Lv.18
Daiki
Lv.12
Daisy
Lv.1
Dash
Lv.1
Davvie
Lv.1
Derek
Lv.18
Dither
Lv.14
Dulcie
Lv.12
Ekhi
Lv.8
Flynn
Lv.14
Garouche
Lv.12
Gliese
Lv.12
Gloria
Lv.1
Harmony
Lv.12
Hector
Lv.1
Holly
Lv.15
Jake
Lv.12
Kane
Lv.11
Kappi
Lv.12
Keith
Lv.23
Kuki
Lv.18
Lavender
Lv.1
Lucy
Lv.12
Luminos
Lv.12
Mallys
Lv.1
Meb'hrethos
Lv.18
Mel
Lv.1
Mike
Lv.1
Mirith
Lv.12
Naoki
Lv.10
Nik
Lv.12
Nikki
Lv.23
Noah
Lv.18
Parker
Lv.1
Persephone
Lv.18
Raven
Lv.12
Reval
Lv.12
Rita
Lv.16
Rocky
Lv.1
Rosemary
Lv.10
Saras
Lv.14
Savern
Lv.7
Sera
Lv.7
Sidi
Lv.11
Sidus
Lv.8
Silver
Lv.10
Socks
Lv.12
Treelo
Lv.14
Tusk
Lv.12
Vel
Lv.18
Venus
Lv.12
Virio
Lv.12
Vlad
Lv.12
Volo
Lv.18
Yiggy
Lv.12
Ying
Lv.12
Zevya
Lv.12
"A Spirit of Many Names"
""
Pronouns:
She/Her
Age:
>1000
Species:
10238

Character Details

From a world called Kilo, Sera is a former Void Shadow who found peace with her new existence after being saved by an old family member. While she still has the occasional conflict of battling with her old memories and new life, she's happy with the outcome and only wants to help others find their happy compromises, too. Through a series of gambits and factors both in and beyond her control, Sera is the amalgamation of many individuals who had shared the same soul, much like she had gone through many reincarnations in the past. She is now the product of all of them together, no one life in total domination. Though, she does have her favorites.

RP Information

She's a walking spoiler for side aspects of Hands of Creation, but I'm okay with that. Feel free to read her source material to get further context and possible prompt ideas. She is very much a "fixer." If you are sad, she will try to help, or at least cheer you up. Initially, will be mostly reactive and can be reached out for any prompts. A generalist, she can fit in most situations. GM note: She will be the default character to progress the story down a neutral route if nobody makes a decision one way or another.

Skills and Abilities

She's good with illusions, as Zor tend to be. She is also very good at understanding and interacting with ferals. Has a knack for potions and poisons as well as hunting and gathering.