Flinching, Intimidate, Unnerve, and any 'mental' status effects will all be reduced by [2] layers on application. Use GM fiat if necessary.
Perks
Hexer's Kit
8
User gains access to the moves Hypnosis, Leech Seed, Infestation, Secret Power, and Tri Attack and the abilities Effect Spore, Shadow Tag, and Prankster. The user can only hotkey one of these moves at a time.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Moves
Endure
5
0
User gains Endure status.
Endure status: until the start of the user's next turn, the user will endure at 1 HP against the first attack that would have KO'd them.
Vacuum Wave
5
15
0
Costs 0.5 actions to cast.
Nasty Plot
6
0
User gains +2 Magic.
Focus Blast
10
55
6
9 Tempo: -1 Resistance.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack.
Future Sight
11
55
0
User can place a size 2 Aura down that is hidden from enemies. At the end of the enemies' next phase, this Aura will strike all enemies inside for the offense value and modifier value attached to the Aura upon casting. This Aura does not consume the user's Aura slot.
When casting, denote these values but do not factor any AoE reductions. The GM will need to do this calculation themselves due to the variability of enemies in range.
Copycat
2
0
This move costs 0 actions to cast. Cast a move used by the target on their latest turn, paying this move's costs first and then the copied move's. The user can move in between casting Copycat and casting the copied move, but cannot perform any actions.
Cannot call Assist, Copycat, Mimic, Sketch, Revival Blessing, or Metronome. If calling an Aura move, the maintenance cost on future turns is +50% higher, rounding up.