User can move an additional 4 tiles per turn in Snow weather.
Moxie
Once per turn, KOing or Staggering an enemy boosts the user's Attack and Magic by +1.
Defiant
For every stage of a debuff an enemy applies to the user, the user's Attack and Magic increases by +1 on the following turn.
Huge Power
The user can spend 3 additional Stamina to add a +50% damage modifier to a physical move.
Perks
Bruiser's Kit
8
User gains access to the moves Swords Dance, Power-Up Punch, Dragon Dance, Night Slash, and Drain Punch and the abilities Huge Power, Moxie, and Defiant. The user can only hotkey one of these moves at a time.
Happy TP
7
At the start of every turn, the user gains +2 Tempo.
Lucky Start
1
For each FP invested in this Perk, the
user starts battle with +2 Tempo.
Surging Start
2
User starts battle with 1 Surge Point.
Bracing Start
2
User gains an additional Surge Point
the first time they Brace in a battle.
Heartbeat
12
Using a move generates +3 Tempo instead of +2.
Moves
Night Slash
9
30
0
Costs 5 less Tempo to crit.
Power-Up Punch
4
15
0
User gains +1 Attack.
Dragon Dance
5
0
User gains +1 Attack and Speed.
Drain Punch
11
32
0
Drains 20% of damage inflicted to heal the user, rounding up.
Icicle Spear
10
7
0
Spend 5 Tempo for +100%, to a maximum of +400% per cast.
Aerial Ace
6
25
0
Does not suffer from Miss penalties and ignores positive Evasion stages.
Leech Life
12
35
0
Drains 20% of damage inflicted to heal the user, rounding up.
Scratch
2
15
0
-
Triple Arrows
14
40
0
7 Tempo: -1 Defense.
7 Tempo: Flinch [2].
Costs 5 less Tempo to crit.
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Swords Dance
6
0
User gains +2 Attack.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Drill Run
11
35
1
Costs 5 less Tempo to crit.
Ice Punch
7
32
0
9 Tempo: Chilly [2].
Iron Head
8
35
0
7 Tempo: Flinch [2].
Sumar's Triple Arrows
14
50
0
7 Tempo: -1 Defense.
7 Tempo: Flinch [2].
Costs 5 less Tempo to crit.
Has a +50% damage modifier.