Applies [1] layer of Disabled when an enemy initiates contact. If activating multiple times for the same enemy, Disable status relates to the most recently used move while the layer count climbs linearly.
Healer
Calling an ally also cures [1] layer of all status effects or [2] layers of a single status effect on that ally.
Triage
Non-attacking moves that heal or cure an ally cost -2 Stamina.
Regenerator
When the user Restores, they can heal for ×6 Level HP.
Perks
Healer's Kit
8
User gains access to the moves Recover, Heal Pulse, Morning Sun, Aromatherapy, and Heal Bell and the abilities Healer, Triage, and Regenerator. The user can only hotkey one of these moves at a time.
Ruinous Touch
4
Once per turn, spend 10 Tempo to apply
[2] of a "Standard"-category status
to an enemy at Ranged distance.
Healthy Start
1
For each FP invested in this Perk, the user starts battle with ×0.5 Level HP (rounding up) above their max. This HP does not count against healing cap and cannot in total exceed 150% the user's max HP.
Powerful Start
12
Begin the battle with +4 Attack and Magic.
Overdrive
9
The stamina penalty for using an unequipped move is reduced to 25% instead of 50%, and rounds the Stamina cost down instead of up for those moves.
Moves
Basic Attack
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Blast.
Basic Blast
1
1
0
Everyone has this move. Cannot benefit from STAB in any way due to being a Typeless attack. Occupies the same casting slot as Basic Attack.
Infestation
5
5
0
Applies Trapped [2].
Bite
6
25
0
7 Tempo: Flinch [2].
Baton Pass
7
0
User can optionally switch places with the selected ally. User can optionally pass all of the buffs they have in a single stat to that ally.
Wish
8
0
Places down a stationary size 3 field effect at the user's feet. This activates at the start of the next turn, healing the user and up to 3 allies standing within for ×3 Level HP.
Helping Hand
7
0
Grants an ally +100% to one of their strikes this turn, or half if an AoE. An attack cannot be boosted by multiple Helping Hand effects at the same time.
Dragon Cheer
5
0
Target's next Critical Hit costs 25% less Tempo, rounding up. Cannot stack with other %-reductions for Critical costs and cannot bring Critical costs below 5 Tempo.
Recover
8
0
Heals the user for ×6 Level HP.
Heal Pulse
8
0
Heals the target for ×6 Level HP.
Morning Sun
16
0
Heals the user and up to 3 allies for ×4 Level HP. Heals for ×6 Level inside of sunny weather. Heals for ×2 Level inside of any other weather. If sunny weather overlaps another weather, they cancel out.
Aromatherapy
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.
Heal Bell
5
0
Reduces harmful status effects by [1] layer each, or [2] layers of one status, for the user and up to 3 allies in range.