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Status Database
Status Name:
Status Description:
Positive:
Both
Positive Only
Negative Only
standard:
Both
Standard Only
Nonstandard Only
Flinch
Lose 0.5 actions per even layer.
Confused
Suffer 10 damage for each move used.
Burned
Suffer 20 damage. -25% damage to physical attacks per even layer.
Chilly
Usable Stamina decreases by 2. Then that Stamina is lost at the end of the turn.
Poisoned
Suffer 25 damage.
Paralyzed
Usable Stamina decreases by 1.5. Then that Stamina is lost at the end of the turn. Spend 0.5 tiles of movement before you can move.
Sleepy
Usable Stamina decreases by 1.5. Then that Stamina is lost at the end of the turn. -25% damage to special attacks per even layer.
Charmed
Moves cost 1 extra Stamina against the Charmer.
Restrained
Spend 1 tile of movement before you can move.
Trapped
Suffer 20 damage and spend 0.5 tiles of movement before you can move.
Disabled
The Disabled move costs 1.5 extra Stamina.
Seeded
Suffer 20 damage and heal the applier for the same amount.
Heal Block
Denominator of healing factor increases by 1.
Salty
Suffer 20 damage, or 30 if Water or Steel.
Taunt
Status moves cost 1 extra Stamina.
Encore
Moves not used the previous turn cost 1 extra Stamina.
Torment
Moves used the previous turn cost 1 extra Stamina.
Nightmare
Suffer 30 damage.
Cursed
Suffer 25 damage.
Muted
Sound-based moves cost 1.5 extra Stamina.
Suppressed
User pays 2 Stamina before they can use their Ability on their turn.
Embargo
Using an Item costs 2 Stamina.