Lose 0.5 actions per even layer.
Suffer 10 damage for each move used.
Suffer 20 damage.
-25% damage to physical attacks per even layer.
Usable Stamina decreases by 2. Then that
Stamina is lost at the end of the turn.
Usable Stamina decreases by 1.5. Then that
Stamina is lost at the end of the turn.
Spend 0.5 tiles of movement before you can move.
Usable Stamina decreases by 1.5. Then that
Stamina is lost at the end of the turn.
-25% damage to special attacks per even layer.
Moves cost 1 extra Stamina against the Charmer.
Spend 1 tile of movement before you can move.
Suffer 20 damage and spend 0.5 tiles of movement before you can move.
The Disabled move costs 1.5 extra Stamina.
Suffer 20 damage and heal the
applier for the same amount.
Denominator of healing factor increases by 1.
Suffer 20 damage,
or 30 if Water or Steel.
Status moves cost 1 extra Stamina.
Moves not used the previous turn cost
1 extra Stamina.
Moves used the previous turn cost
1 extra Stamina.
Sound-based moves cost 1.5 extra Stamina.
User pays 2 Stamina before they
can use their Ability on their turn.
Using an Item costs 2 Stamina.